Full notes
Full Mercenary Kings: Reloaded Edition update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
Mercenary Kings: Reloaded Edition changes
Tweak :
Added missing kickstarter backers
Knife hit now give a slight impulsion
Dog bosses were slighty adjusted to make them more difficult
Harrier tweaks
Tweaked damage and hp of bosses and enemies
Reduced deviation of player homing bullets
Various sound tweaks
Updated tribute's cave text
Grenade damage now scale with ranks
Cutscene in the snitch now pan to the action (more cutscene are still being added)
Fixes :
Player's name changes save properly
Steel soldier flipping when entering
Boss shield now deploying with mega loopers
Homing ammo not aiming properly after certain levels
Equip load weight properly displayed in status menu
Violence kings crash and weird behavior when in second form and the player's die.
Somes typos
Source
Changelog.gg summarizes and formats this update. How we read updates.
