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Steam News14 November 201312y ago

Changelist for r7574

Tweak : Added missing kickstarter backers Knife hit now give a slight impulsion Dog bosses were slighty adjusted to make them more difficult Harrier tweaks Tweaked damage and hp of bosses and enemies Reduced deviation o

Full notes

Full Mercenary Kings: Reloaded Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
changedTweak :
addedAdded missing kickstarter backers
changedDog bosses were slighty adjusted to make them more difficult
changedTweaked damage and hp of bosses and enemies
changedReduced deviation of player homing bullets
changedVarious sound tweaks

Mercenary Kings: Reloaded Edition changes

changedTweak :
addedAdded missing kickstarter backers
changedDog bosses were slighty adjusted to make them more difficult
changedTweaked damage and hp of bosses and enemies
changedReduced deviation of player homing bullets

Tweak :

  • Added missing kickstarter backers

  • Knife hit now give a slight impulsion

  • Dog bosses were slighty adjusted to make them more difficult

  • Harrier tweaks

  • Tweaked damage and hp of bosses and enemies

  • Reduced deviation of player homing bullets

  • Various sound tweaks

  • Updated tribute's cave text

  • Grenade damage now scale with ranks

  • Cutscene in the snitch now pan to the action (more cutscene are still being added)

Fixes :

  • Player's name changes save properly

  • Steel soldier flipping when entering

  • Boss shield now deploying with mega loopers

  • Homing ammo not aiming properly after certain levels

  • Equip load weight properly displayed in status menu

  • Violence kings crash and weird behavior when in second form and the player's die.

  • Somes typos

Source

Steam News / 14 November 2013

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