In this update1
Full notes
Full Mercenaries of the Kingdom: First Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Mercenaries of the Kingdom: First Blood changes
Hi, Captains of Fortune!
CHANGES IN EARLY ACCESS 2.7:
Finally, mercenaries will now be able to increase their skills! When a mercenary uses a weapon, such as a sword, his sword skill will increase over time, regardless of the number of attacks he makes. For now, it is not possible to exceed 100% of the value. The health skill increases for all mercenaries equally, without having to do anything. The speed skill cannot be increased.
As you asked me, now each object shows the name of its category, so it is possible to immediately understand whether, for example, a sword is two-handed or not. This is especially useful with the new skill system.
Now, it is no longer possible to place mercenaries too close together in formation. Formations are becoming increasingly important in gameplay.
I added 4 new books. In practice, they are the "Supreme" version of the existing ones and are gray.
Defense books now increase all armor types; this is very useful.
Fixed a bug related to the defense book.
Increased the size of the skill and item info window.
Have a nice day, and see you next update! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
