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Steam News21 July 20241y ago

Update: Version 1.4!

Hi, Captains of Fortune! In this update, I focused on fixing issues I had found shortly after release but hadn't had time to fix. CHANGES IN VERSION 1.

In this update2

Full notes

Full Mercenaries of the Kingdom: First Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions6 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • Maps
fixedCHANGES IN VERSION 1.4:Fixed the bug that sometimes caused the portal to not appear after the first time it was called.
changedCHANGES IN VERSION 1.4:Improved the enemy spawn algorithm when the player quickly moves in the usual direction.
fixedCHANGES IN VERSION 1.4:Fixed an issue that sometimes prevented mercenaries from being automatically healed. However, I would like to remind you that in the event of significant damage to the soldier at the usual time, the automatic cure will continue not to be performed.
fixedCHANGES IN VERSION 1.4:Fixed an issue where some ranged enemies wouldn't attack properly at x2 speed (in other words, enemies wouldn't catch fire if there was a lot of lag :D)
fixedCHANGES IN VERSION 1.4:Fixed an issue that did not allow the correct state transition to an enemy at x2 speed in case of lag.
changedCHANGES IN VERSION 1.4:Small increase in "thrust" values ​​of thrown weapons. By the way, which throwing weapon do you prefer?

Mercenaries of the Kingdom: First Blood changes

fixedFixed the bug that sometimes caused the portal to not appear after the first time it was called.
changedImproved the enemy spawn algorithm when the player quickly moves in the usual direction.
fixedFixed an issue that sometimes prevented mercenaries from being automatically healed. However, I would like to remind you that in the event of significant damage to the soldier at the usual time, the automatic cure will continue not to be performed.
fixedFixed an issue where some ranged enemies wouldn't attack properly at x2 speed (in other words, enemies wouldn't catch fire if there was a lot of lag :D)
fixedFixed an issue that did not allow the correct state transition to an enemy at x2 speed in case of lag.

Hi, Captains of Fortune!

In this update, I focused on fixing issues I had found shortly after release but hadn't had time to fix.

CHANGES IN VERSION 1.4:

  • Fixed the bug that sometimes caused the portal to not appear after the first time it was called.

  • Improved the enemy spawn algorithm when the player quickly moves in the usual direction.

  • Fixed an issue that sometimes prevented mercenaries from being automatically healed. However, I would like to remind you that in the event of significant damage to the soldier at the usual time, the automatic cure will continue not to be performed.

  • Fixed an issue where some ranged enemies wouldn't attack properly at x2 speed (in other words, enemies wouldn't catch fire if there was a lot of lag :D)

  • Fixed an issue that did not allow the correct state transition to an enemy at x2 speed in case of lag.

  • Partial change in randomness in chest loot in Quick Runs. You should now find weapons more easily.

  • Small increase in "thrust" values ​​of thrown weapons. By the way, which throwing weapon do you prefer?

  • Improved the colliders at the corners of the map in the catacombs.

  • Improved shallow water crossing.

  • Smoothing of some colliders in the camp to improve player transit.

  • Slight change in enemy speed under various status effects (e.g., under poison). Remember that mercenaries have a shorter duration of adverse status effects than enemies.

  • Fixed some map graphic defects (they do not generate gameplay problems but are ugly to look at). There will be more, but they are difficult to find due to the vastness of the maps.

  • Improved the timing of the firearm animation when creating the projectile.

That's all for now. See you in the next update!

FACE THE HORDE, GRAB THE LOOT, CROSS THE PORTAL.

Source

Steam News / 21 July 2024

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