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Steam News26 May 20261mo ago

Patch 0.8.3 — Town Growth & Steam Achievements

New Features Town Growth Inspired by Imperialism 2's National Bureaucracy mechanic. Research the new National Bureaucracy technology (Governance branch) to unlock city-to-town upgrades.

In this update3

Full notes

Full Mercatoria update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedNew FeaturesTown Growth Inspired by Imperialism 2's National Bureaucracy mechanic. Research the new National Bureaucracy technology (Governance branch) to unlock city-to-town upgrades. Towns produce a +1 finished material per turn from raw materials within their province (4:1 ratio), provided they have a working transport connection.
addedNew FeaturesA town upgrade costs 2 lumber, 2 iron, 200 gold, and takes 3 turns to complete. Capitals start as towns; conquered upgraded towns retain their status. The new tech sits in a fresh Governance research branch alongside the existing trees.
changedMultiplayerLock-step synchronization extended to support town upgrade actions, so host and client stay in sync.

Mercatoria changes

addedTown Growth Inspired by Imperialism 2's National Bureaucracy mechanic. Research the new National Bureaucracy technology (Governance branch) to unlock city-to-town upgrades. Towns produce a +1 finished material per turn from raw materials within their province (4:1 ratio), provided they have a working transport connection.
addedA town upgrade costs 2 lumber, 2 iron, 200 gold, and takes 3 turns to complete. Capitals start as towns; conquered upgraded towns retain their status. The new tech sits in a fresh Governance research branch alongside the existing trees.
changedLock-step synchronization extended to support town upgrade actions, so host and client stay in sync.

New Features

Town Growth Inspired by Imperialism 2's National Bureaucracy mechanic. Research the new National Bureaucracy technology (Governance branch) to unlock city-to-town upgrades. Towns produce a +1 finished material per turn from raw materials within their province (4:1 ratio), provided they have a working transport connection.

A town upgrade costs 2 lumber, 2 iron, 200 gold, and takes 3 turns to complete. Capitals start as towns; conquered upgraded towns retain their status. The new tech sits in a fresh Governance research branch alongside the existing trees.

24 Steam Achievements A full set of hidden achievements covering every aspect of the game — beginner milestones, economic mastery, exploration, military conquest, diplomacy, and special victory conditions. Unlock them at your own pace; details stay hidden until earned.

Multiplayer

  • Lock-step synchronization extended to support town upgrade actions, so host and client stay in sync.

  • Achievement tracking is per-account — both players in a co-op session can unlock achievements independently.

Community

Join the Discord — report bugs, find multiplayer partners, and shape what comes next: Mercatoria Discord

Thanks for playing — and if you're enjoying Mercatoria, a Steam review helps more than you'd think for a solo dev.

— Dennis

Source

Steam News / 26 May 2026

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