What changed
1 fix1 addition2 changes0 removals
- Performance
- UI and audio
- Balance
changedThis update brings the critically needed option to disable the fog shader which was causing major framerate drops on some hardware configurations.
changedIt also brings a few other important UI and graphical changes to make combat easier to follow and a few bugfixes
addedChanges: -Shaders can now be enabled/disabled in game options screen -Treasury levels added to village view -Time control buttons now unpause the game -Wave speed now affected by game speed (never stopped to avoid them appearing to be game objects) -Holding CTRL while clicking the cross-for-dismiss button causes the alert to be dismissed properly -Harvestable plants now hide their names when you're in combat mode to reduce clutter -Reordered speed control buttons and changed icon size to match speed
fixedBugfixes -Fixed tutorial animation so shop is stocked properly -Improved damage/hit/block floating text marker -Added hit particle effect for combat -Added banner plant graphics -Fixed (?) spacebar issue where pause was toggle only (especially in combat) -Reworded "Experienced" trait to reflect it's not you who decides what skill they get
Mercantisle changes
changedThis update brings the critically needed option to disable the fog shader which was causing major framerate drops on some hardware configurations.
changedIt also brings a few other important UI and graphical changes to make combat easier to follow and a few bugfixes
addedChanges: -Shaders can now be enabled/disabled in game options screen -Treasury levels added to village view -Time control buttons now unpause the game -Wave speed now affected by game speed (never stopped to avoid them appearing to be game objects) -Holding CTRL while clicking the cross-for-dismiss button causes the alert to be dismissed properly -Harvestable plants now hide their names when you're in combat mode to reduce clutter -Reordered speed control buttons and changed icon size to match speed
fixedBugfixes -Fixed tutorial animation so shop is stocked properly -Improved damage/hit/block floating text marker -Added hit particle effect for combat -Added banner plant graphics -Fixed (?) spacebar issue where pause was toggle only (especially in combat) -Reworded "Experienced" trait to reflect it's not you who decides what skill they get
This update brings the critically needed option to disable the fog shader which was causing major framerate drops on some hardware configurations.
It also brings a few other important UI and graphical changes to make combat easier to follow and a few bugfixes
Changes: -Shaders can now be enabled/disabled in game options screen -Treasury levels added to village view -Time control buttons now unpause the game -Wave speed now affected by game speed (never stopped to avoid them appearing to be game objects) -Holding CTRL while clicking the cross-for-dismiss button causes the alert to be dismissed properly -Harvestable plants now hide their names when you're in combat mode to reduce clutter -Reordered speed control buttons and changed icon size to match speed
Bugfixes -Fixed tutorial animation so shop is stocked properly -Improved damage/hit/block floating text marker -Added hit particle effect for combat -Added banner plant graphics -Fixed (?) spacebar issue where pause was toggle only (especially in combat) -Reworded "Experienced" trait to reflect it's not you who decides what skill they get