Full notes
Full Mercantisle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
- Performance
- Gameplay
- Fixes
changedReduced texture sizes and changed GPU compression to hopefully bring the VRAM usage below 2.0 gig (down from 4.4 gig on 1920x1080)
addedAlso added seagull animations
fixedExpect minor graphical oddities as a result of these changes (objects may be larger or smaller than anticipated, should all be fixed by next patch)
Mercantisle changes
changedReduced texture sizes and changed GPU compression to hopefully bring the VRAM usage below 2.0 gig (down from 4.4 gig on 1920x1080)
addedAlso added seagull animations
fixedExpect minor graphical oddities as a result of these changes (objects may be larger or smaller than anticipated, should all be fixed by next patch)
Reduced texture sizes and changed GPU compression to hopefully bring the VRAM usage below 2.0 gig (down from 4.4 gig on 1920x1080)
Also added seagull animations
Expect minor graphical oddities as a result of these changes (objects may be larger or smaller than anticipated, should all be fixed by next patch)
Source
Changelog.gg summarizes and formats this update. How we read updates.
