Full notes
Full Meowstery of a Growing Aurora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Meowstery of a Growing Aurora changes
BALANCE ADJUSTMENTS
Added logic for maximum number of powerups a Player can have in a new game to 10 (this is for the Health, Melee and Ranged powerups; Bag of Holding and Throwing speed are still one-off powerups)
LEVEL UPDATES
Lowered Aurora damage over time values in certain levels
Added more Aurora health pickups in certain levels
Added a Throwing Speed powerup in the "Road to Pip 1" level (NOTE: if you already picked this powerup up in "Infested Dungeon", you will not be able to pick it up again)
Source
Changelog.gg summarizes and formats this update. How we read updates.
