Full notes
Full Meowstery of a Growing Aurora update
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What changed
- Fixes
- Balance
- Gameplay
- UI and audio
Meowstery of a Growing Aurora changes
BUG FIXES
Fixed some instant death colliders not triggering
Slowed down dash refresh rate
BALANCE ADJUSTMENTS
Lowered the amount of ammo gained from collectibles (reguar ammo only) from 15 to 6
Lowered base damage from Regular and DoT projectiles from 5 to 2
Lowered damage of AoE from 10 to 5
Lowered bonus damage multiplier for ranged projectiles from 5 to 3 (Regular, DoT, AoE)
Increased bonus duration multiplier for Paralitic projectile from 1 to 2
Lowered Melee bonus damage multiplier from 10 to 7
Lowered Aurora healing pickups value from 75 to 40
LEVEL UPDATES
Added effects to destructible walls, so they're a bit easier to notice
Fixed sfx issue with the Reaper
Removed spikes from the Reaper area
Added some dialogue to the Reaper
Modified the Gall Spawn Boss room so it includes more attack/spawn points
ENEMY UPDATES
Modified the Gall Spawn Boss health so it scales with Player boosts
Modified the Gall Spawn damage receiving logic to take less damage from DoT attacks
Modified the Last Warewolf Mini-boss health so it scales with Player boosts
Removed logic on the Last Warewolf Mini-boss to stop movement/attacks on damage receival
Modified the Deathless Devil Mini-boss health so it scales with Player boosts
Modified the Hartstopper Mini-boss health so it scales with Player boosts
Increased the Hartstopper Minion health to 100
Increased the Hartstopper Minion spawn rate
Source
Changelog.gg summarizes and formats this update. How we read updates.
