In this update3
Full notes
Full Meow Time: cozy cat room update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Meow Time: cozy cat room changes
Hi everyone, long time no see!
Since the demo launched, we’ve received a lot of valuable feedback and suggestions from players. Thank you so much for taking the time to try out Meow Time: cozy cat room and share your thoughts with us.
Over the past few days, we’ve been carefully polishing the demo to make it more stable, more comfortable to play, and one step closer to the full version we have in mind. Since this update covers quite a few areas, we also spent some extra time testing it internally. Now the new version is ready, just in time for Steam Next Fest!
We’d love to hear even more feedback from players. Whether it’s bugs, suggestions, thoughts on the UI, or features you’d like to see in the future, feel free to leave a comment under this post or contact us directly. You can also find different contact links on the in-game contact page.
Here’s what’s included in this update:
New Additions
Added an introduction to the cat teaser toy in the tutorial, making it easier to understand how this interaction works
Added some new sound effects to make the room and cat interactions feel more lively More sound effects will be added over the next 1–2 days
Added save and load support for the Todo List
Added more tips to help players better understand the current version’s content and features
Improvements
Adjusted the tutorial guidance UI and related text
Improved the current UI layout and layering
Improved screen resolution adaptation, allowing the game to better support different aspect ratios and window sizes
Improved UI mask behavior so it works more consistently across different resolutions
Adjusted the game exit logic
Reworked the cat’s state logic, making its behavior transitions feel smoother
Adjusted the Pomodoro timer logic, so the cat can now interact with the player during break time
Fixes
Fixed an issue where ground position detection could behave incorrectly when playing in fullscreen with a non-16:9 aspect ratio
Fixed several position-related conflicts that could occur when starting a new save file in a non-16:9 aspect ratio
Fixed display issues with components and background scenes under certain fullscreen resolutions and aspect ratios
Fixed a conflict that could happen when restarting the game during the tutorial
Fixed an issue where components could be loaded multiple times after restarting the game during the tutorial
Fixed a pathfinding error that could occur in edit mode when removing a component while the cat was in a behavior loop and standing on that component
Fixed an issue where the cat teaser toy could disappear under certain circumstances
Fixed an issue where the cat’s state was not synced in time, causing the walking animation to play repeatedly in place after sleeping
Thank you again for playing the demo and sharing your feedback with us!
We’ll keep improving the demo based on your comments, and we hope you’ll enjoy a relaxing, leisurely time with the cat during Steam Next Fest.
Source
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