Full notes
Full Menticide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
**Gameplay Improvements:**
Fixed AI behavior to ensure they return to patrol routes after disengaging from chasing the player, such as when the player moves out of detection range or breaks line of sight. - Increased magazine size for both player weapons, allowing for extended engagement. - Players will now switch weapons by pressing the '1' key, applicable during both combat and exploration. - Enhanced enemy speed and attack animations for a more dynamic combat experience.
**Visual & Animation Updates:**
Improved weapon animations for smoother and more immersive interactions. - Added the ability to toggle camera head bobbing in-game by pressing the '5' key. This setting resets at the start of each session. - Now have access to a help screen during the pause menu, featuring controls, gameplay tips, and a summary of key mechanics.
**Audio Fixes:**
Addressed several audio issues for a more polished sound design, including new rifle reloading sounds.
**Bug Fixes:**
Fixed an issue that allowed players to switch weapons while reloading.
Players can no longer reload when the magazine is already full.
This update aims to provide a smoother and more engaging experience for all players. Thank you for your support and feedback! I will continue refining and enhancing the game to ensure the best experience possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
