HomeGamesUpdatesPricingMethodology
Steam News31 July 202621d ago

Demo Update

Demo Update We've released a new update for the Menes: The Chainbreaker demo, featuring improvements based on community feedback. This update focuses on the opening experience, combat, exploration, and overall polish.

In this update4

Full notes

Full Menes: The Chainbreaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions7 changes0 removals
  • Gameplay
  • Balance
  • Events
addedDemo UpdateWe've released a new update for the Menes: The Chainbreaker demo, featuring improvements based on community feedback. This update focuses on the opening experience, combat, exploration, and overall polish.
changedNEWThe opening area has been redesigned. The green zone has been moved from the cave into the open world to provide a more natural introduction.
addedNEWAdded moving platforms to the tower, making platforming more dynamic.
addedNEWAdded a new flying system to the open world.
addedNEWAdded Feather collectibles throughout the open world.
addedNEWAdded a Training Dummy for practicing combat mechanics.

Menes: The Chainbreaker changes

addedWe've released a new update for the Menes: The Chainbreaker demo, featuring improvements based on community feedback. This update focuses on the opening experience, combat, exploration, and overall polish.
changedThe opening area has been redesigned. The green zone has been moved from the cave into the open world to provide a more natural introduction.
addedAdded moving platforms to the tower, making platforming more dynamic.
addedAdded a new flying system to the open world.
addedAdded Feather collectibles throughout the open world.

Demo Update

We've released a new update for the Menes: The Chainbreaker demo, featuring improvements based on community feedback. This update focuses on the opening experience, combat, exploration, and overall polish.

NEW

  • The opening area has been redesigned. The green zone has been moved from the cave into the open world to provide a more natural introduction.

  • Added moving platforms to the tower, making platforming more dynamic.

  • Added a new flying system to the open world.

  • Added Feather collectibles throughout the open world.

  • Added a Training Dummy for practicing combat mechanics.

  • Added three difficulty modes:

    • Baby – Players receive only 25% of the normal incoming damage, offering a more accessible experience.

    • Normal – The intended gameplay experience.

    • One-Hit – Any hit is fatal, providing the ultimate challenge.

GAMEPLAY

  • Combat has received a complete overhaul and general polish.

  • Reworked the bridge section to create a more engaging traversal challenge.

  • Added a fire barrier to the Anubis encounter.

WORLD

  • Improved lighting across multiple areas.

  • Improved pergament placement throughout the world.

  • Rewritten several pergament texts to improve storytelling and readability.

POLISH

  • Improved overall game feel and player guidance.

  • Refined exploration flow throughout the demo.

  • Various visual, gameplay, and quality-of-life improvements.

Thank you to everyone who played the previous version and shared feedback. Your suggestions helped shape this update, and we hope you enjoy the new demo.

Source

Steam News / 31 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.