Full notes
Full Memory's Reach update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Gameplay
- UI and audio
Memory's Reach changes
Some minor updates to the demo as development on the full game continues.
General Changes:
Updated Unity Engine version to resolve a security issue identified by Unity in older versions of their engine.
Some minor level design changes to incorporate the new carriable objects into the early areas of the game.
To account for various brands of handhelds, the game will now detect if it is being run on a high DPI device (200 DPI or greater) with a screen width of less than 10 inches, and if so will use the Steam Deck default graphics settings. If you are running a more recent handheld device you can probably increase the graphics settings without a significant reduction in FPS.
Added camera smoothing for mouse input.
The cellular consistency of mushrooms has been stabilized (they no longer wiggle like they're made of jelly).
New settings options:
'Camera Smoothing' (Gameplay tab) - Adjust or disable the new smoothing effect mentioned above.
'Translocator Motion' (Accessibility tab) - Turn this off to remove motion and screen warping effects when using the Translocator ability.
'Camera Bob' (Accessibility tab) - Toggle the bobbing and swaying motion on the camera when walking and running.
'HUD Smoothing' (Accessibility tab) - Toggle the HUD and flashlight movement lag effect.
'Carry Object Toggle' (Accessibility tab) - Set the input of the new carry object mechanic for function as a toggle or a hold.
Source
Changelog.gg summarizes and formats this update. How we read updates.
