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Full Memory's Reach update
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What changed
- Gameplay
Memory's Reach changes
Memory's Reach will be back at PAX Aus this October, and this year I'm thrilled to announce that the game has been selected as one of the winners of this year's Aus Indie Showcase ːsteamhappyː
From the PAX Aus website:
"The pinnacle of indie game development, the Aus Indie Showcase area of PAX is always one of the most popular areas with keen players eager to get their hands on the next big cult game. Creativity is bursting out of the screens and across tables with six tabletop and six digital games selected as part of this year's Indie Showcase, all of which have been created by independent game developers from across Australia."
New Demo playable at PAX Aus
Exclusive to PAX Aus I'll have a brand new demo available to play. Featuring an as-yet unreleased area of the game with new puzzles and new abilities!
"Sunk deep into the cavernous depths of Planet Virishal lies a great planetary engine, the source of power for Mairish civilization. The enormous dynamo lies dormant... until now! Explore the subterranean megastructure, navigate its interconnected multi-floor chambers, solve complex environmental puzzles, and harness a powerful new ability to bring the great engine back online."
An early preview of this area was shown during the recent ANZ Indiefest from The Indie Brew (you can watch a recording of the showcase livestream here. Memory's Reach was the final trailer of the show). Here's some screenshots of the new area. Check it out in person at PAX Aus this October 10-12!
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