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Steam News7 November 20241y ago

Demo Update

Just a quick update to say that the Pre-Alpha Demo has been updated to the latest version, specifically the version that was shown at PAX Aus this year.

Full notes

Full Memory's Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Store
changedJust a quick update to say that the Pre-Alpha Demo has been updated to the latest version, specifically the version that was shown at PAX Aus this year.
changedMany graphical improvements, especially to shaders and post effects.
addedAdded three additional hidden collectibles.
changedVarious minor tweaks to the gameplay and level design to improve flow.
addedAdditional settings added to the options menu.
changedAs mentioned when it was first released, this demo is intended to be a 15-20 minute experience built for tradeshows. It is designed to give a good overview of the gameplay with the expectation that it is being played for a short time at a noisy show while people in epic cosplay stop by to watch and your friends distract you with the cool swag they just purchased ːsteammockingː

Memory's Reach changes

changedJust a quick update to say that the Pre-Alpha Demo has been updated to the latest version, specifically the version that was shown at PAX Aus this year.
changedMany graphical improvements, especially to shaders and post effects.
addedAdded three additional hidden collectibles.
changedVarious minor tweaks to the gameplay and level design to improve flow.
addedAdditional settings added to the options menu.

Just a quick update to say that the Pre-Alpha Demo has been updated to the latest version, specifically the version that was shown at PAX Aus this year.

Here's a list of the most visible changes:

  • Many graphical improvements, especially to shaders and post effects.

  • Added three additional hidden collectibles.

  • Various minor tweaks to the gameplay and level design to improve flow.

  • Additional settings added to the options menu.

The long-awaited MacOS version is under development and should be out... soonish. Hopefully before the end of the year.

As mentioned when it was first released, this demo is intended to be a 15-20 minute experience built for tradeshows. It is designed to give a good overview of the gameplay with the expectation that it is being played for a short time at a noisy show while people in epic cosplay stop by to watch and your friends distract you with the cool swag they just purchased ːsteammockingː

I am still planing to release a much more substantial demo purpose built for Steam. This one will showcase at lot more of the game and will likely include the Kogil Rainforest area (that was also available at PAX by special request), as well as other new content and gameplay. Keep a look out for that next year!

Source

Steam News / 7 November 2024

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