In this update5
Full notes
Full Memorrha update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Memorrha changes
Steam post image Hello wonderful puzzlers, We will release our next big update fixing some issues that were reported to us. Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so.
Meanwhile enjoy 75% off the game during the indie expo winter 2021 sale! Or if you already got Memorrha the following improvements are for you:
Patchnotes 1.5
New Features
Added option to invert mouseaxis to "X", "Y" and "XY"
Added 1920x1200 support
Improvements
Improve new game loading speed
Improve loadingspeed of mine & temple
Improve overall cpu consumption and game framerate
Reduce unnecessary big texture-sizes
Reduce RAM consumption during the game
Bugixes
Fixed a bug in the forgedoors
Fixed a bug in the
tetris minigame
that leads to crashes on some systems
Fixed a bug that would prevent the
tetris
achievement from being triggered under specific conditions —> all achievements have been tested and approved again
Fixed a bug in the elevators
Fixed a bug that would prevent to pick up symbolplates in the forge under specific conditions
Fixed many bugs that prevent cullings to not trigger correctly
Further small bugfixes
As always, report further bugs in the forum and stay awesome, puzzlers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
