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Steam News19 December 20196y ago

Memorrha Update 1.4 + Winter Sale

This was an exciting year for us! With Memorrha our studio released its first title, visited its first Gamescom and experienced the first time such great engagement of a community! Thank you once more for your support!

In this update3

Full notes

Full Memorrha update

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What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Performance
changedThis was an exciting year for us! With Memorrha our studio released its first title, visited its first Gamescom and experienced the first time such great engagement of a community! Thank you once more for your support! During the last months we learned a ton and grew together as a studio. Therefore expect more from us in 2020, some big plans are in the works! Stay tuned :)
changedMeanwhile enjoy 33% off the game during winter sale!Or if you already got Memorrha the following improvements are for you:
changedPatchnotes 1.4:optimized many assets for more efficient memory usage - collider-fix in the last cave area - the color of the big crystal will now be saved - fixed a bug that would let the player walk through a rail section under specific conditions - adjusted Field Of View in the last cinematic - adjusted the textfield of the starting screen to avoid being cut off in specific resolutions and languages - adjusted the tutorial-section for plate rotation - fixed a bug that would cause issues in the projection tutorial under specific conditions - fixed some UI glitches in the scanner interface - some bugfixes regarding the railsystem - fixed a bug that caused unexpected behaviour of the abyss platforms after loading - fixed a bug that would prevent some achievements from being triggered under specific conditions —> all achievements have been tested and approved again - further small bugfixes

Memorrha changes

changedThis was an exciting year for us! With Memorrha our studio released its first title, visited its first Gamescom and experienced the first time such great engagement of a community! Thank you once more for your support! During the last months we learned a ton and grew together as a studio. Therefore expect more from us in 2020, some big plans are in the works! Stay tuned :)
changedOr if you already got Memorrha the following improvements are for you:
changedoptimized many assets for more efficient memory usage - collider-fix in the last cave area - the color of the big crystal will now be saved - fixed a bug that would let the player walk through a rail section under specific conditions - adjusted Field Of View in the last cinematic - adjusted the textfield of the starting screen to avoid being cut off in specific resolutions and languages - adjusted the tutorial-section for plate rotation - fixed a bug that would cause issues in the projection tutorial under specific conditions - fixed some UI glitches in the scanner interface - some bugfixes regarding the railsystem - fixed a bug that caused unexpected behaviour of the abyss platforms after loading - fixed a bug that would prevent some achievements from being triggered under specific conditions —> all achievements have been tested and approved again - further small bugfixes

This was an exciting year for us! With Memorrha our studio released its first title, visited its first Gamescom and experienced the first time such great engagement of a community! Thank you once more for your support! During the last months we learned a ton and grew together as a studio. Therefore expect more from us in 2020, some big plans are in the works! Stay tuned :)

Meanwhile enjoy 33% off the game during winter sale!

Or if you already got Memorrha the following improvements are for you:

Patchnotes 1.4:

  • optimized many assets for more efficient memory usage - collider-fix in the last cave area - the color of the big crystal will now be saved - fixed a bug that would let the player walk through a rail section under specific conditions - adjusted Field Of View in the last cinematic - adjusted the textfield of the starting screen to avoid being cut off in specific resolutions and languages - adjusted the tutorial-section for plate rotation - fixed a bug that would cause issues in the projection tutorial under specific conditions - fixed some UI glitches in the scanner interface - some bugfixes regarding the railsystem - fixed a bug that caused unexpected behaviour of the abyss platforms after loading - fixed a bug that would prevent some achievements from being triggered under specific conditions —> all achievements have been tested and approved again - further small bugfixes

Merry Christmas to you all, and your families, we wish you a wonderful new year!

Source

Steam News / 19 December 2019

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