HomeGamesUpdatesPricingMethodology
Steam News5 May 20262mo ago

CHANGELOG - v1.5.347

Hello builders, A small update (v1.5.347) is now live! Just launch your game. This one brings a mix of fixes, optimizations, and quality-of-life improvements based on your feedback.

In this update3

Full notes

Full MEMORIAPOLIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello builders,

What changed

6 fixes1 addition6 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
changedThis one brings a mix of fixes, optimizations, and quality-of-life improvements based on your feedback.
fixedHere’s today’s changelog 👇Objectives: fixed the “Build a Forge” objective was not completed when creating a forge higher than level 1
changedHere’s today’s changelog 👇Optimization: small CPU optimizations
fixedHere’s today’s changelog 👇Politics: fixed the population arrival could be stuck when the law "Promotes the creation of new districts" was active
fixedHere’s today’s changelog 👇Prutaneion: display of stocks and satisfaction for service buildings fixed
changedHere’s today’s changelog 👇Rampart: optimized CPU usage in city with ramparts

MEMORIAPOLIS changes

changedThis one brings a mix of fixes, optimizations, and quality-of-life improvements based on your feedback.
fixedObjectives: fixed the “Build a Forge” objective was not completed when creating a forge higher than level 1
changedOptimization: small CPU optimizations
fixedPolitics: fixed the population arrival could be stuck when the law "Promotes the creation of new districts" was active
fixedPrutaneion: display of stocks and satisfaction for service buildings fixed

A small update (v1.5.347) is now live! Just launch your game.

This one brings a mix of fixes, optimizations, and quality-of-life improvements based on your feedback.

Here’s today’s changelog 👇

  • Camera: camera sensitivity setting now also apply on middle mouse movements

  • Codex: update Workers codex page (better explanation on "how to get workers")

  • Objectives: replaced the already infamous objective "stop faction negotiation" by "research architect level 2" in Eiffel Tower Antiquity

  • Objectivesfixed the “Build a Forge” objective was not completed when creating a forge higher than level 1
  • Optimization: small CPU optimizations

  • Politics: display the number of active decrees next to the maximum number

  • Politicsfixed the population arrival could be stuck when the law "Promotes the creation of new districts" was active
  • Prutaneion: the resource filter visuals now update correctly when the filters are reset

  • Prutaneiondisplay of stocks and satisfaction for service buildings fixed
  • Rampart: optimized CPU usage in city with ramparts

  • Selectionpreview the new building radius in upgrade panel
  • Selectionfixed navigating to a district or a faction in the selection panel could cause a crash
  • UIfixed some "resource depleted" POI were not displayed when loading a save
  • Fixed memory leak

Performance issue

We’ve also seen your messages about performance and PC temperature. It’s something we’re currently investigating, so thanks a lot for your patience.

To help us better understand and fix these issues, we’ve put together a short survey. If you’re experiencing performance or stability problems, it would really help us if you could take a few minutes to fill it out.

👉 https://forms.gle/VhUdGks1mpnG5LmC7

Happy birthday

And one world to thank you because Memoriapolis is 1 year old Steam post image Steam post image

Thank you for being part of this journey, for your feedback, your passion, and your support Steam post image

— The Memoriapolis Team

(JBR, JBB, Etheal, Geoffroy, Margaux, Axel, Nacha, Riwal & San)

Source

Steam News / 5 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.