Full notes
Full MEMORIAPOLIS update
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Repeated intro
Hello builders,
What changed
- Compatibility
- UI and audio
- Gameplay
- Events
- Fixes
- Balance
MEMORIAPOLIS changes
A new beta build (v1.5.313) is live!
This update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game.
We’ve also added Steam achievements and continued refining the overall experience based on your feedback.
Here is the changelog:
General
Achievements: add 40 achievements
Age Transition: remove negotiation impact in legacy panel
- Eventfixed event Commemoration
- Rampartfixed it was possible to select elements inside a rampart in construction when creating a new rampart
Stocks: Keep stock when upgrading function
- Selectionadded construction time warning when selecting a Wonder
Balancing
Balancing: balanced some cultural character costs
- Balancingchanged negotiation base offer
Balancing: increase prices in Industrial Revolution
Balancing: reduce difficulty in Easy mode
Balancing: Shorten council duration
Balancing: Reduce workers for remparts
- BalancingAdded grievances to some events
Balancing: objective Eiffel Tower (produce resources)
Construction
- Constructionfixed workers were not properly removed during production and cultural building evolution
Construction: unlock the next building in the tree when constructing a mixed building
- Constructionfixed more case of water buildings being submerged
Cultural Characters
- Cultural characternew effect reduce rampart construction cost
- Cultural characternew effect reduce construction time
- Cultural characternew effect add more storage to warehouse
- Cultural characternew effect increase city migration
- Cultural characternew effect unlock trade route
- Cultural characternew effect cancel law proposal
Negotiation & Factions
Negotiation: faction now gives cultural character of their culture when the player give them the advantage
Negotiation: the starting point of a negotiation will now be the starting point for the impacts
Negotiation: allow to exit a negotiation without cancelling it
Negotiation: the proposal will now be automatically accepted at the end of the timer without triggering a negotiation
Notification: the negotiation notification will now allow the player to accept the proposal as is with no direct impacts (trust, feelings, cultural character) or to enter the negotiation
Notification: add all details of the proposed exchange in the negotiation notification
Politics
- Political weighthas been removed, replaced by faction population in elections
Politics: corruption cost now take remaining percentage into account
Objectives
Objectives: some objectives could be considered completed upon the completion of another
UI & UX
- UIimproved save slots
- UIadded a mention if a faction is a political authority in their tooltip
UI: visual improvements to the "pause" view of buildings in Prutaneion and Warehouse Manager
- Confirmationfixed ensure game is paused when a confirmation popup is opened
- Popup Messagefixed 'Next Age' popup was displayed when building a Wonder floor
Stats & Progression
- Statsfixed max service building count was 25 instead of 24
- Statsfixed unique cultural building evolution were not counted
- Savefixed objectives stop faction negotiation was not saved
- Savefixed know-how were not properly added to mixed cultural buildings
Events
- Eventsfixed some events could show trust between factions instead of between player and faction
Buildings
Horreum: show downtown when resource filter is used
- Libraryfixed know-how localization
Rendering & Visuals
- Renderingimproved depth in rain VFX
- Renderingfixed freecam rendering was not matching base camera
- Renderingadded population around objects in districts
- Renderingimproved objects in district height to better match to the map
Rendering: rampart level 1 are now higher
Ruins
- Ruinfixed crash when repairing a ruin
The Banners & Wonders update is coming on April 28. The trailer is already live on YouTube if you want a first look!
Quick reminder: saves from the current version won’t carry over (beta saves will).
Thank you again,
–
The Memoriapolis Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
