HomeGamesUpdatesPricingMethodology
Steam News16 April 20262mo ago

CHANGELOG - New beta update (v1.5.313)

Hello builders, A new beta build (v1.5.313) is live! This update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game.

Full notes

Full MEMORIAPOLIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello builders,

What changed

14 fixes14 additions17 changes2 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Events
  • Fixes
  • Balance
addedA new beta build (v1.5.313) is live!
changedThis update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game.
addedWe’ve also added Steam achievements and continued refining the overall experience based on your feedback.
addedAchievements: add 40 achievements
removedAge Transition: remove negotiation impact in legacy panel
fixedEvent: fixed event Commemoration

MEMORIAPOLIS changes

addedA new beta build (v1.5.313) is live!
changedThis update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game.
addedWe’ve also added Steam achievements and continued refining the overall experience based on your feedback.
addedAchievements: add 40 achievements
removedAge Transition: remove negotiation impact in legacy panel

A new beta build (v1.5.313) is live!

This update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game.

We’ve also added Steam achievements and continued refining the overall experience based on your feedback.

Here is the changelog:

General

  • Achievements: add 40 achievements

  • Age Transition: remove negotiation impact in legacy panel

  • Eventfixed event Commemoration
  • Rampartfixed it was possible to select elements inside a rampart in construction when creating a new rampart
  • Stocks: Keep stock when upgrading function

  • Selectionadded construction time warning when selecting a Wonder

Balancing

  • Balancing: balanced some cultural character costs

  • Balancingchanged negotiation base offer
  • Balancing: increase prices in Industrial Revolution

  • Balancing: reduce difficulty in Easy mode

  • Balancing: Shorten council duration

  • Balancing: Reduce workers for remparts

  • BalancingAdded grievances to some events
  • Balancing: objective Eiffel Tower (produce resources)

Construction

  • Constructionfixed workers were not properly removed during production and cultural building evolution
  • Construction: unlock the next building in the tree when constructing a mixed building

  • Constructionfixed more case of water buildings being submerged

Cultural Characters

  • Cultural characternew effect reduce rampart construction cost
  • Cultural characternew effect reduce construction time
  • Cultural characternew effect add more storage to warehouse
  • Cultural characternew effect increase city migration
  • Cultural characternew effect unlock trade route
  • Cultural characternew effect cancel law proposal

Negotiation & Factions

  • Negotiation: faction now gives cultural character of their culture when the player give them the advantage

  • Negotiation: the starting point of a negotiation will now be the starting point for the impacts

  • Negotiation: allow to exit a negotiation without cancelling it

  • Negotiation: the proposal will now be automatically accepted at the end of the timer without triggering a negotiation

  • Notification: the negotiation notification will now allow the player to accept the proposal as is with no direct impacts (trust, feelings, cultural character) or to enter the negotiation

  • Notification: add all details of the proposed exchange in the negotiation notification

Politics

  • Political weighthas been removed, replaced by faction population in elections
  • Politics: corruption cost now take remaining percentage into account

Objectives

  • Objectives: some objectives could be considered completed upon the completion of another

UI & UX

  • UIimproved save slots
  • UIadded a mention if a faction is a political authority in their tooltip
  • UI: visual improvements to the "pause" view of buildings in Prutaneion and Warehouse Manager

  • Confirmationfixed ensure game is paused when a confirmation popup is opened
  • Popup Messagefixed 'Next Age' popup was displayed when building a Wonder floor

Stats & Progression

  • Statsfixed max service building count was 25 instead of 24
  • Statsfixed unique cultural building evolution were not counted
  • Savefixed objectives stop faction negotiation was not saved
  • Savefixed know-how were not properly added to mixed cultural buildings

Events

  • Eventsfixed some events could show trust between factions instead of between player and faction

Buildings

  • Horreum: show downtown when resource filter is used

  • Libraryfixed know-how localization

Rendering & Visuals

  • Renderingimproved depth in rain VFX
  • Renderingfixed freecam rendering was not matching base camera
  • Renderingadded population around objects in districts
  • Renderingimproved objects in district height to better match to the map
  • Rendering: rampart level 1 are now higher

Ruins

  • Ruinfixed crash when repairing a ruin

The Banners & Wonders update is coming on April 28. The trailer is already live on YouTube if you want a first look!

Quick reminder: saves from the current version won’t carry over (beta saves will).

Thank you again,

The Memoriapolis Team

Source

Steam News / 16 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.