In this update2
Full notes
Full Melvor Idle update
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What changed
- Gameplay
- Fixes
- UI and audio
Melvor Idle changes
- Ancientmap
- Cachemap
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only
New
[ItA] The Skill Tree dropdown menu now colour codes the available points to spend based on whether there is a node you can unlock or not (Red = no, green = yes).
Added a “Clear App Cache” option to the bottom of the Character Select screen for Mobile.
Fixed
[ItA] Fix Skill Tree dropdown menu not automatically updating points to spend after unlocking a node.
[ItA] Fix Township buildings not showing the total Fortification they provide.
[AoD] Fix being unable to select the same button twice when picking Ancient Relic level cap increases
Fix Gem Preserver Scrolls being used when making non-Jewelry items in Crafting.
Corrected many missing, broken or unnecessary HTML errors.
Added visible logging of save loading progress in an effort to track down potential unknown errors during a save’s loading process that doesn’t produce a popup error.
Source
Changelog.gg summarizes and formats this update. How we read updates.
