What changed
1 fix2 additions7 changes0 removals
- Gameplay
- Security
- UI and audio
changedPatch v0.8.1: Speed improvements, intensity rework and polishThis patch introduces a change to significantly speed up the "Running" (yellow) intensity, plus a complete rework of the algorithms for intensity detection, as well as slow-motion jumps placement.
addedPatch v0.8.1: Speed improvements, intensity rework and polishThe feeling of speed of the "Running" mode has been greatly improved to feel like the old "sprint" mode instead, with a new animation and faster speed! It now offers a much better contrast between Jogging and Flying.
changedPatch v0.8.1: Speed improvements, intensity rework and polishI wasn't entirely satisfied with the current detection of music intensity (corresponding to Melody's various movement modes) and this complete algorithm rework should be more faithful to the human perception of the energy of a music track at any given moment. Of course with only 4 different modes (walking, jogging, running and flying) it won't always be perfect, but I'm much happier with this version!
changedPatch v0.8.1: Speed improvements, intensity rework and polishAs for slow-mo jumps, it has always been my favorite feature of the Melody's Escape franchise, and while the first game had way too little of them, I had overcorrected course for the second instalment, and it would sometimes generate them in instances where it felt out place. Long volume fade-outs at the end of a song could also sometimes be misrepresented with a slow-mo jump instead of a smooth animation transition. Slow-mo jumps placement has been reworked, and now feel more appropriate while still keeping their epic feeling! It also fixes some cases of jumps that were not correctly detected.
changedChangesSpeed up the Running sections, and changed the Running animation to a sprinting-type one, to greatly enhance the feeling of speed
changedChangesImproved multiple existing animations to be smoother (especially the looping "held" ones)
Melody's Escape 2 changes
changedThis patch introduces a change to significantly speed up the "Running" (yellow) intensity, plus a complete rework of the algorithms for intensity detection, as well as slow-motion jumps placement.
addedThe feeling of speed of the "Running" mode has been greatly improved to feel like the old "sprint" mode instead, with a new animation and faster speed! It now offers a much better contrast between Jogging and Flying.
changedI wasn't entirely satisfied with the current detection of music intensity (corresponding to Melody's various movement modes) and this complete algorithm rework should be more faithful to the human perception of the energy of a music track at any given moment. Of course with only 4 different modes (walking, jogging, running and flying) it won't always be perfect, but I'm much happier with this version!
changedAs for slow-mo jumps, it has always been my favorite feature of the Melody's Escape franchise, and while the first game had way too little of them, I had overcorrected course for the second instalment, and it would sometimes generate them in instances where it felt out place. Long volume fade-outs at the end of a song could also sometimes be misrepresented with a slow-mo jump instead of a smooth animation transition. Slow-mo jumps placement has been reworked, and now feel more appropriate while still keeping their epic feeling! It also fixes some cases of jumps that were not correctly detected.
changedSpeed up the Running sections, and changed the Running animation to a sprinting-type one, to greatly enhance the feeling of speed
Patch v0.8.1: Speed improvements, intensity rework and polish
This patch introduces a change to significantly speed up the "Running" (yellow) intensity, plus a complete rework of the algorithms for intensity detection, as well as slow-motion jumps placement.
The feeling of speed of the "Running" mode has been greatly improved to feel like the old "sprint" mode instead, with a new animation and faster speed! It now offers a much better contrast between Jogging and Flying.
I wasn't entirely satisfied with the current detection of music intensity (corresponding to Melody's various movement modes) and this complete algorithm rework should be more faithful to the human perception of the energy of a music track at any given moment. Of course with only 4 different modes (walking, jogging, running and flying) it won't always be perfect, but I'm much happier with this version!
As for slow-mo jumps, it has always been my favorite feature of the Melody's Escape franchise, and while the first game had way too little of them, I had overcorrected course for the second instalment, and it would sometimes generate them in instances where it felt out place. Long volume fade-outs at the end of a song could also sometimes be misrepresented with a slow-mo jump instead of a smooth animation transition. Slow-mo jumps placement has been reworked, and now feel more appropriate while still keeping their epic feeling! It also fixes some cases of jumps that were not correctly detected.
Changes
Speed up the Running sections, and changed the Running animation to a sprinting-type one, to greatly enhance the feeling of speed
Track intensity detection rework
Slow-mo jumps detection rework
Improved multiple existing animations to be smoother (especially the looping "held" ones)
Modified the "Held Note" ground indicator
Improved the size of ground indicators to match the new speeds (and visibility)
Slightly speed up Jogging and Flying speed (by about 5%)
Bug Fixes
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