Full notes
Full 梅计划MeiErWo Plan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Original Sin_Gluttony
- Rebuilt the Gluttony gameplaynow eating food accumulates Gluttony Milestone Mastery. Different systems are counted separately, and previously obtained Essence will not be removed.
Added new Gluttony Crafting milestones: Continuous Essence Gain + Automatic Essence Crafting
- Added new Gluttony Crafting milestonesContinuous Stamina Regeneration + Increased Stamina Cap
Original Sin_Pride (Achievements)
Unlocked with Original Sin gameplay, but Steam Achievements may be completed before unlocking. Achievement rewards can be claimed only after unlocking the corresponding system (e.g., Crafting System) and opening the Original Sin window.
Before unlocking achievements, you can jump in advance via the Achievement button in the Quest Window/Side Quests/Description.
Each completed achievement increases the Original Sin_Pride cap.
Added 18 new achievements, totaling 19.
Alchemy Gameplay
Added Catalyst Mastery effect: Main Line - +0.1 per level when exchanging tokens (rounded down)
Now completing Alchemy grants Mastery equal to the crafting time.
Slightly reduced Alchemy crafting time.
Cooking Gameplay
- Enhanced Mastery valuesRecipe Deliciousness +1% -> +2%. Adjusted the Deliciousness calculation formula to emphasize the importance of high-tier ingredients and fixed some unexpected issues.
Automatic Cooking: Save recipes that meet the Deliciousness requirement to craft automatically. Base crafting time is 60 seconds; using pre-processed ingredients requires additional time. Mastery is gained based on the crafting time of Level 0 Mastery and does not decrease with upgrades.
New Mastery effect: Reduces automatic crafting time (minimum 60 seconds).
Bug Fixes
In Gluttony gameplay, the satiety cap was forgotten, allowing infinite food consumption.
Fixed the issue where items might be counted twice if moved back to the inventory, which would definitely cause incorrect item quantities (requiring opening the inventory to refresh for normal functionality).
Fixed the text error where stamina regeneration time was displayed as "minutes" (actual unit is seconds).
Fixed the issue where using the mouse wheel on the floating inventory interface would incorrectly select items.
Fixed the invalid quest completion jump.
Fixed the issue where sub-interfaces could not be properly added when opening the game for the first time.
Fixed the error where Skill Transfer could not be set back to 0; added a prominent display of the current transfer ratio in a unified location.
Fixed the issue where UI was not updated after allocating Mastery.
Balance Adjustments & Others
Reduced calories provided by dishes.
Increased skill tree stacking bonuses and expanded the maximum skill level cap.
Quick Reaction bonus multiplier increased from 10% to 20% and now affects the amount of Mastery gained from manual crafting.
Breakthrough expanded to 4 times, corresponding to a maximum AFK level of 25.
Added a new quest with Linen Blueprint as the reward.
Source
Changelog.gg summarizes and formats this update. How we read updates.
