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Steam News31 December 20256mo ago

梅计划0.1.7

Balance Adjustments Tier 5 items will be unlocked. Some items' tiers and attributes have been adjusted. Tier 5 items can only be crafted when the Crafting System reaches Tier 5 (equivalent to Level 21-25).

Full notes

Full 梅计划MeiErWo Plan update

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What changed

1 fix5 additions1 change0 removals
  • Balance
  • UI and audio
  • Fixes
  • Compatibility
changedBalance Adjustments Tier 5 items will be unlocked. Some items' tiers and attributes have been adjusted. Tier 5 items can only be crafted when the Crafting System reaches Tier 5 (equivalent to Level 21-25). Note: The crafting cost has been adjusted accordingly, and changes in crafting time are normal. Due to the addition of Essence crafting materials, Runes will be canceled upon re-login if the crafting cost is insufficient (no items will be obtained). Tiers 1-4 items' attributes and crafting materials consist of Parts + Basic Materials. Tier 5 materials or Runes require 1 Essence but offer corresponding advantages. Gift Box contents have been adjusted and will change based on unlocked status. The number of Yellow Blueprints required to complete the Incomplete Blueprint quest has been reduced to 1. However, if the crafting recipe is already unlocked, the count will increase by 1.
addedCrafting Interface (Gacha Machine, Blueprint Library) Added more filtering logic. Now you can filter Blueprints by tier, unlock status, and keywords. You can no longer craft Blueprints whose tier exceeds that of the Crafting System. Tier = ceiling(Level / 5), i.e., Level + 5 = Tier + 1. You can view the current crafting time of recipes. Initial consecutive gacha attempts changed to 3, maximum attempts changed to 12. History records are now displayed in reverse order for easier reading. You can view the Mastery Effects of Cooking and Alchemy in the Blueprint Library. Optimized the resource bar style switching logic, now it works as expected.
addedAlchemy Interface Added Catalyst Exchange function, which can be used with Catalyst Tokens or Crafting AFK Mastery Tokens. The maximum number of Alchemy Materials that can be placed in each slot has been changed to 15. Alchemy output items have been adjusted to be more significantly affected by Alchemy Materials. Saved recipes remain unchanged and can be used normally. Catalyst Mastery Effects: Allows placing 0.5 more materials per level; completing milestones unlocks automatic Essence crafting.
addedCooking Interface Added Recipe Mastery Effects: +LV1% Deliciousness. Adjusted the Deliciousness calculation method.
addedSin Interface Allows allocating AFK Mastery to other game systems (one-way). Added a large number of new Skill Trees (skills for each system are independent). Increased the background auto-update frequency of Skill Trees to 5 seconds, and the status observation update frequency to 1 second.
fixedBug Fixes Fixed incorrect display of Blueprints in Research Gacha. Fixed the bug where Inspiration Points from duplicate Blueprint compensation failed to trigger level-up checks (no loss incurred). Fixed the issue where the "Next Page" function sometimes didn't work properly in Gacha. Fixed the bug where Incomplete Blueprints displayed normal colors (I even forgot this feature existed).

梅计划MeiErWo Plan changes

changedBalance Adjustments Tier 5 items will be unlocked. Some items' tiers and attributes have been adjusted. Tier 5 items can only be crafted when the Crafting System reaches Tier 5 (equivalent to Level 21-25). Note: The crafting cost has been adjusted accordingly, and changes in crafting time are normal. Due to the addition of Essence crafting materials, Runes will be canceled upon re-login if the crafting cost is insufficient (no items will be obtained). Tiers 1-4 items' attributes and crafting materials consist of Parts + Basic Materials. Tier 5 materials or Runes require 1 Essence but offer corresponding advantages. Gift Box contents have been adjusted and will change based on unlocked status. The number of Yellow Blueprints required to complete the Incomplete Blueprint quest has been reduced to 1. However, if the crafting recipe is already unlocked, the count will increase by 1.
addedCrafting Interface (Gacha Machine, Blueprint Library) Added more filtering logic. Now you can filter Blueprints by tier, unlock status, and keywords. You can no longer craft Blueprints whose tier exceeds that of the Crafting System. Tier = ceiling(Level / 5), i.e., Level + 5 = Tier + 1. You can view the current crafting time of recipes. Initial consecutive gacha attempts changed to 3, maximum attempts changed to 12. History records are now displayed in reverse order for easier reading. You can view the Mastery Effects of Cooking and Alchemy in the Blueprint Library. Optimized the resource bar style switching logic, now it works as expected.
addedAlchemy Interface Added Catalyst Exchange function, which can be used with Catalyst Tokens or Crafting AFK Mastery Tokens. The maximum number of Alchemy Materials that can be placed in each slot has been changed to 15. Alchemy output items have been adjusted to be more significantly affected by Alchemy Materials. Saved recipes remain unchanged and can be used normally. Catalyst Mastery Effects: Allows placing 0.5 more materials per level; completing milestones unlocks automatic Essence crafting.
addedCooking Interface Added Recipe Mastery Effects: +LV1% Deliciousness. Adjusted the Deliciousness calculation method.
addedSin Interface Allows allocating AFK Mastery to other game systems (one-way). Added a large number of new Skill Trees (skills for each system are independent). Increased the background auto-update frequency of Skill Trees to 5 seconds, and the status observation update frequency to 1 second.
  1. Balance Adjustments

    1. Tier 5 items will be unlocked. Some items' tiers and attributes have been adjusted. Tier 5 items can only be crafted when the Crafting System reaches Tier 5 (equivalent to Level 21-25). Note: The crafting cost has been adjusted accordingly, and changes in crafting time are normal. Due to the addition of Essence crafting materials, Runes will be canceled upon re-login if the crafting cost is insufficient (no items will be obtained).

    2. Tiers 1-4 items' attributes and crafting materials consist of Parts + Basic Materials. Tier 5 materials or Runes require 1 Essence but offer corresponding advantages.

    3. Gift Box contents have been adjusted and will change based on unlocked status.

    4. The number of Yellow Blueprints required to complete the Incomplete Blueprint quest has been reduced to 1. However, if the crafting recipe is already unlocked, the count will increase by 1.

  2. Crafting Interface (Gacha Machine, Blueprint Library)

    1. Added more filtering logic. Now you can filter Blueprints by tier, unlock status, and keywords.

    2. You can no longer craft Blueprints whose tier exceeds that of the Crafting System. Tier = ceiling(Level / 5), i.e., Level + 5 = Tier + 1.

    3. You can view the current crafting time of recipes.

    4. Initial consecutive gacha attempts changed to 3, maximum attempts changed to 12.

    5. History records are now displayed in reverse order for easier reading.

    6. You can view the Mastery Effects of Cooking and Alchemy in the Blueprint Library.

    7. Optimized the resource bar style switching logic, now it works as expected.

  3. Alchemy Interface

    1. Added Catalyst Exchange function, which can be used with Catalyst Tokens or Crafting AFK Mastery Tokens.

    2. The maximum number of Alchemy Materials that can be placed in each slot has been changed to 15. Alchemy output items have been adjusted to be more significantly affected by Alchemy Materials. Saved recipes remain unchanged and can be used normally.

    3. Catalyst Mastery Effects: Allows placing 0.5 more materials per level; completing milestones unlocks automatic Essence crafting.

  4. Cooking Interface

    1. Added Recipe Mastery Effects: +LV1% Deliciousness.

    2. Adjusted the Deliciousness calculation method.

  5. Sin Interface

    1. Allows allocating AFK Mastery to other game systems (one-way).

    2. Added a large number of new Skill Trees (skills for each system are independent).

    3. Increased the background auto-update frequency of Skill Trees to 5 seconds, and the status observation update frequency to 1 second.

  6. Bug Fixes

    1. Fixed incorrect display of Blueprints in Research Gacha.

    2. Fixed the bug where Inspiration Points from duplicate Blueprint compensation failed to trigger level-up checks (no loss incurred).

    3. Fixed the issue where the "Next Page" function sometimes didn't work properly in Gacha.

    4. Fixed the bug where Incomplete Blueprints displayed normal colors (I even forgot this feature existed).

  7. Others

    1. Added a test Achievement that can be obtained simply by completing a dialogue. Players with old saves can re-dialogue with the author to complete it.

    2. Added Skill Tree compatibility to the save loading logic.

Source

Steam News / 31 December 2025

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