HomeGamesUpdatesPricingMethodology
Steam News16 December 20256mo ago

Project Mei 0.1.3

Game Name Change Changed from "Project Melvor" to "Project Mei" Project file name affects the save path.

Full notes

Full 梅计划MeiErWo Plan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Performance
changedChanged from "Project Melvor" to "Project Mei"
changedYou can jump to the save folder via the settings interface after entering the game
changedMain Interface
addedAdded a resizable "BUFF" display area between the taskbar and pinned section
changedCrafting Interface
changedReused code from the Gacha Machine Interface for blueprint information in the Crafting Interface; reused code from the Backpack Interface for display boxes

梅计划MeiErWo Plan changes

changedChanged from "Project Melvor" to "Project Mei"
changedYou can jump to the save folder via the settings interface after entering the game
changedMain Interface
addedAdded a resizable "BUFF" display area between the taskbar and pinned section
changedCrafting Interface
  1. Game Name Change

  2. Changed from "Project Melvor" to "Project Mei"

  3. Project file name affects the save path. Players not using Steam Cloud Save need to manually transfer save files

  4. You can jump to the save folder via the settings interface after entering the game

  5. Main Interface

  6. Added a resizable "BUFF" display area between the taskbar and pinned section

  7. Can display owned BUFFs and their remaining time

  8. Crafting Interface

  9. Modified resource recovery logic to support BUFFs; now you can click to recover parts

  10. Base click amount = 1, Part click amount = 0.1

  11. Reused code from the Gacha Machine Interface for blueprint information in the Crafting Interface; reused code from the Backpack Interface for display boxes

  12. Added a tooltip for current resource quantity (appears after the mouse stops moving for 0.5 seconds)

  13. Backpack Interface

  14. Fixed the issue where items exceeding the stack limit would be lost when triggering item stacking while organizing the backpack

  15. Fixed the bug where the offline reward item capacity limit was not loaded correctly on the first frame of login, using incorrect default data

  16. You can now use potions directly from the backpack

  17. Miscellaneous Updates

  18. Reduced save frequency and removed some unnecessary save logic

  19. Now only saves once per crafting operation

  20. Implemented 5 types of Potion BUFFs and a BUFF Manager

  21. Ether Potion

  22. Blueprint Potion

  23. Time Anchoring Potion

  24. Creation Soil Potion

  25. Dimensional Stability Potion

  26. You can now customize the notification display time and position

  27. Fullscreen mode now supports saving, but it is tied to the active save file—you need to start a game first for it to take effect

  28. You can use more comprehensive test functions in Sandbox Mode

  29. Improved machine translation for some English text on the Main Interface only

Source

Steam News / 16 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.