Full notes
Full Megaton: Total Destruction update
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Repeated intro
Hello everyone, Today we're releasing the first part of our two-stage update, focused primarily on introducing new weapon types and performance improvements.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Events
Megaton: Total Destruction changes
Changelog
New Projectiles
Acid - releases a burst of acid either mid-flight (by pressing the Fire button) or on contact which immediately eats away at buildings.
Implosion - pulls objects inwards after a brief charging period.
Laser - performs a 360° sweep of the surrounding area with a high-intensity laser, destroying whatever it touches.
Kinetic - AKA the "Rod From God", a tungsten rod launched from an orbiting satellite at the target. It produces an incredible amount of destructive energy thanks to its speed.
Improvements
Performance:
Improved render times when many building fragments are on screen.
Removed expensive particle-based waterfall in Serenity Falls and replaced with something more visually consistent.
Graphical:
Improved water shader - the rivers in Serenity Falls now actually flow downstream.
Miscellaneous:
Corrected some typos.
In Serenity Falls, the trees are now planted in the ground rather than a small distance above it.
Bug Fixes
The ammunition icon will now correctly update after a pickup has been used.
Physics-enabled objects that aren't buildings should now always be affected by explosions.
Destroyed chunks should no longer phase back into existence.
Fixed reduced performance when detonating a Gravity bomb.
No more buildings should have the purple error shader on their fractured faces.
Transformers should no longer explode in silence, but sound like electrical explosions.
The townhouses in the back right of Serenity Falls should now dissolve when destroyed, like other buildings.
Known Bugs
Pausing the game, using Aftershock, and/or toggling the medals panel at once has unintended consequences for managing time.
Aftershock is still usable during unique level events.
The final round timer continues running during level events.
The camera bounces around during targeting when targeting around taller buildings.
Unintentional phaser (sweeping) effect sometimes present in game audio.
Next Update
We've been saying it's on its way for a long time, but the next map, Hudson City, will hopefully finally make its way into the next update. To do this, we will continue to make performance improvements behind the scenes so that the game runs acceptably. As well as this, we're going to be expanding the Megaton world and introduce regions. The current levels and Hudson City together will be part of the North America region, and other parts of the world will be added as new regions, which can be unlocked as the player progresses through the game. -Dan
Source
Changelog.gg summarizes and formats this update. How we read updates.
