Repeated intro
Hello everyone, and Happy Halloween! This weeks update contains a number of bug fixes and improvements to existing projectiles, as well as adding in the 8th Projectile. A new level was going to be added with this update, but unfortunately it is not ready. We are also happy to announce that with this update, a Mac version of the game is available!
What changed
0 fixes3 additions0 changes0 removals
addedHello everyone, and Happy Halloween! This weeks update contains a number of bug fixes and improvements to existing projectiles, as well as adding in the 8th Projectile. A new level was going to be added with this update, but unfortunately it is not ready. We are also happy to announce that with this update, a Mac version of the game is available!
addedChangelogProjectile Updates: Singularity Projectile Changes: Now attracts building chunks over its lifetime. Added a second collapse condition. The Singularity will collapse if it reaches a critical size. Updated the Singularity's visual effect to emit a dark glow from the edges. Gravity Projectile Added: Gravity projectile is now unlockable from the Unlock menu for $1,000,000. It throw objects within its AoE into the air. Projectile Mechanics Update: Explosions no longer effect world props through other objects. This reduces the chance of explosives, such as propane cylinders, from being triggered accidentally through a building. Map Changes: Added a wall surrounding the Northern Apartments to hide the sharp transition between the paved area and grass area. Misc Fixes: Replaced sprite for the Ember Particle in all explosion effects. It should now be the correct sprite. Added ropes to the crane on Nevada Ranges. Relocated the Pickup. It is now attached to the crane rather than on top of the parking lot.
addedNext Week's UpdateWe are currently aware of a bug which resets a player's progress when a new update is released. In next week's update, we plan on introducing a way to track a players progression. This system will track the money the player has earned and the projectiles they currently have selected. It will then allow for the saving of a player's unlocked regions and achievements in each level of the game. We also plan on releasing a new level which is much smaller than "Hudson City" and will be the second location in the North American region. - Jamie
Megaton: Total Destruction changes
addedHello everyone, and Happy Halloween! This weeks update contains a number of bug fixes and improvements to existing projectiles, as well as adding in the 8th Projectile. A new level was going to be added with this update, but unfortunately it is not ready. We are also happy to announce that with this update, a Mac version of the game is available!
addedProjectile Updates: Singularity Projectile Changes: Now attracts building chunks over its lifetime. Added a second collapse condition. The Singularity will collapse if it reaches a critical size. Updated the Singularity's visual effect to emit a dark glow from the edges. Gravity Projectile Added: Gravity projectile is now unlockable from the Unlock menu for $1,000,000. It throw objects within its AoE into the air. Projectile Mechanics Update: Explosions no longer effect world props through other objects. This reduces the chance of explosives, such as propane cylinders, from being triggered accidentally through a building. Map Changes: Added a wall surrounding the Northern Apartments to hide the sharp transition between the paved area and grass area. Misc Fixes: Replaced sprite for the Ember Particle in all explosion effects. It should now be the correct sprite. Added ropes to the crane on Nevada Ranges. Relocated the Pickup. It is now attached to the crane rather than on top of the parking lot.
addedWe are currently aware of a bug which resets a player's progress when a new update is released. In next week's update, we plan on introducing a way to track a players progression. This system will track the money the player has earned and the projectiles they currently have selected. It will then allow for the saving of a player's unlocked regions and achievements in each level of the game. We also plan on releasing a new level which is much smaller than "Hudson City" and will be the second location in the North American region. - Jamie
Changelog
Next Week's Update
We are currently aware of a bug which resets a player's progress when a new update is released. In next week's update, we plan on introducing a way to track a players progression. This system will track the money the player has earned and the projectiles they currently have selected. It will then allow for the saving of a player's unlocked regions and achievements in each level of the game. We also plan on releasing a new level which is much smaller than "Hudson City" and will be the second location in the North American region. - Jamie