What changed
0 fixes4 additions1 change0 removals
addedHi everyone! Today we have released the first update for the game, which includes updates to the first level of the game, a new camera control, new sound assets, and bug fixes. We plan to release new updates EVERY TUESDAY which will include new features, bug fixes, or balancing to the game.
addedChangelogNew Camera Control; as requested by a few players, a number of new camera controls have been added to the game. Players can now zoom the camera in/out while in targeting mode. There is a new camera option (changeable in the Options Menu) to allow for the camera to be rotated using the RIGHT MOUSE BUTTON and dragging the mouse.
addedChangelogNew Sound Assets; a number of ambient sounds have been added to the game. These include; Mortar movement sounds, and wind gusts during projectile flight. UI audio can also be adjusted via the options menu.
changedChangelogBug Fixes; Buildings of equal distance from the impact location of a projectile will now both explode. input_config.xml now correctly updates to include an new controls which have been added to the game.
addedNext Weeks UpdateIn next weeks update we plan to include an early version of a new level nicknamed "Hudson City". This will be a larger map than Nevada Ranges and will contain a lot more buildings. These will also be a lot taller than many of the buildings in Nevada Ranges. We are please to show you an early look at the style of the city! Level Style We are also currently testing the game on Mac systems ready for that release within the next few weeks. We hope that you will all stick around with us through our Early Access journey, and we want to hear your feedback about the game so far! - Jamie
Megaton: Total Destruction changes
addedHi everyone! Today we have released the first update for the game, which includes updates to the first level of the game, a new camera control, new sound assets, and bug fixes. We plan to release new updates EVERY TUESDAY which will include new features, bug fixes, or balancing to the game.
addedNew Camera Control; as requested by a few players, a number of new camera controls have been added to the game. Players can now zoom the camera in/out while in targeting mode. There is a new camera option (changeable in the Options Menu) to allow for the camera to be rotated using the RIGHT MOUSE BUTTON and dragging the mouse.
addedNew Sound Assets; a number of ambient sounds have been added to the game. These include; Mortar movement sounds, and wind gusts during projectile flight. UI audio can also be adjusted via the options menu.
changedBug Fixes; Buildings of equal distance from the impact location of a projectile will now both explode. input_config.xml now correctly updates to include an new controls which have been added to the game.
addedIn next weeks update we plan to include an early version of a new level nicknamed "Hudson City". This will be a larger map than Nevada Ranges and will contain a lot more buildings. These will also be a lot taller than many of the buildings in Nevada Ranges. We are please to show you an early look at the style of the city! Level Style We are also currently testing the game on Mac systems ready for that release within the next few weeks. We hope that you will all stick around with us through our Early Access journey, and we want to hear your feedback about the game so far! - Jamie
Hi everyone! Today we have released the first update for the game, which includes updates to the first level of the game, a new camera control, new sound assets, and bug fixes. We plan to release new updates EVERY TUESDAY which will include new features, bug fixes, or balancing to the game.
Changelog
Nevada Ranges Updates; the level now includes a construction area with destructible items within for the player to earn cash from, as well as updating all of the vehicles in the level to become explosive. Please note that the effects on the exploding cars is subject to change!
New Camera Control; as requested by a few players, a number of new camera controls have been added to the game. Players can now zoom the camera in/out while in targeting mode. There is a new camera option (changeable in the Options Menu) to allow for the camera to be rotated using the RIGHT MOUSE BUTTON and dragging the mouse.
New Sound Assets; a number of ambient sounds have been added to the game. These include; Mortar movement sounds, and wind gusts during projectile flight. UI audio can also be adjusted via the options menu.
Bug Fixes; Buildings of equal distance from the impact location of a projectile will now both explode. input_config.xml now correctly updates to include an new controls which have been added to the game.
Next Weeks Update
In next weeks update we plan to include an early version of a new level nicknamed "Hudson City". This will be a larger map than Nevada Ranges and will contain a lot more buildings. These will also be a lot taller than many of the buildings in Nevada Ranges. We are please to show you an early look at the style of the city! Level Style We are also currently testing the game on Mac systems ready for that release within the next few weeks. We hope that you will all stick around with us through our Early Access journey, and we want to hear your feedback about the game so far! - Jamie