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Steam News3 March 20264mo ago

Warehouse Automation & Expansion Update

Over the past weeks, I’ve been closely following your feedback about warehouse friction, manual unloading struggles, and the lack of automation in logistics operations.

In this update15

Full notes

Full Megastore Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes10 additions8 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
  • Balance
changedAs a solo indie developer, I knew this area needed serious improvements. This update focuses heavily on making warehouse operations smoother, more scalable, and far less repetitive.
changedAdditionally:Warehouse automation is now a real part of your management strategy. A staff interaction point has been added to the warehouse racks. Previously placed racks must be replaced, as they may be facing the walls.
changed📦 Department-Based Bulk Order DiscountsThese discounts apply only when purchasing full pallets.
added💲 Pallet Deposit SystemA pallet deposit system has been introduced.
added💲 Pallet Deposit SystemEach pallet now has a $10 deposit cost
added💲 Pallet Deposit SystemThis system adds realism while remaining player-friendly.

Megastore Simulator changes

changedAs a solo indie developer, I knew this area needed serious improvements. This update focuses heavily on making warehouse operations smoother, more scalable, and far less repetitive.
changedWarehouse automation is now a real part of your management strategy. A staff interaction point has been added to the warehouse racks. Previously placed racks must be replaced, as they may be facing the walls.
changedThese discounts apply only when purchasing full pallets.
addedA pallet deposit system has been introduced.
addedEach pallet now has a $10 deposit cost

Over the past weeks, I’ve been closely following your feedback about warehouse friction, manual unloading struggles, and the lack of automation in logistics operations.

As a solo indie developer, I knew this area needed serious improvements. This update focuses heavily on making warehouse operations smoother, more scalable, and far less repetitive.

The warehouse is now significantly more automated — and much more efficient.

🚛 Unloaders Are Now Fully Implemented

This is the biggest addition in this update.

Unloaders now:

  • Take boxes directly from trucks at the loading docks

  • Transport them into the warehouse

  • Place them onto the correct labeled pallets in pallet racks

They handle the logistics flow so you don’t have to micromanage every box.

Additionally:

  • Unloaders now automatically close the truck door after finishing their job

  • In a future update, this will become an optional toggle for players who prefer manual control

Warehouse automation is now a real part of your management strategy. A staff interaction point has been added to the warehouse racks. Previously placed racks must be replaced, as they may be facing the walls.

📦 Department-Based Bulk Order Discounts

Full pallet purchases now grant automatic department-based discounts:

  • Grocery – 10%

  • Bakery – 12%

  • Toy – 15%

  • Clothing – 15%

  • Electronics – 6%

  • Music – 8%

  • Sports – 12%

These discounts apply only when purchasing full pallets.

This brings more strategic depth to high-volume ordering.

💲 Pallet Deposit System

A pallet deposit system has been introduced.

  • Each pallet now has a $10 deposit cost

  • You can:

    • Leave pallets on the truck

    • Close the truck to reclaim the deposit

    • Recycle pallets for a 100% refund

This system adds realism while remaining player-friendly.

🛒 Cart Window Redesign

The cart window has been redesigned to support:

  • Bulk discount visibility

  • Pallet deposit information

  • Discount tiers displayed directly in the UI

This redesign was primarily done to support the new logistics systems and make pricing clearer.

📦 Box-Only Orders to Loading Docks

You can now place box-only orders directly to the loading docks.

This gives you more flexibility in supply strategy.

🏬 Warehouse Expansion

The full-size warehouse is now:

  • 50% larger

  • Includes 10 new expansions

This gives you far more scaling potential for long-term play.

🎨 Visual Improvements

  • Improved lighting

  • Expanded color range

  • Better overall visual clarity

The megastore should now feel cleaner and more polished.

🎥 Tutorial Screen Added

A video tutorial screen for the pallet deposit system has been added.

More tutorial screens will be introduced over time to improve onboarding and clarity.

🧠 Quality of Life Improvements

  • Scanner tooltip window added to show on-shelf and off-shelf stock levels

  • Discount tiers visible in cart window

  • Pallet deposit info visible in cart window

  • Console navigation implemented for new UI screens

🛠 Fixes

  • Fixed save files without market names not appearing

  • Fixed 4-digit price overflow on self-checkouts

  • Fixed end-day report “most sold item” visibility issue

  • Fixed camera bug when ending the day while the computer is focused

  • Fixed upper floor painting issue

What’s Next?

A few smaller quality-of-life updates and minor fixes will follow shortly.

One of the upcoming updates will introduce:

  • A movable mesh pallet cart as an alternative transport tool

    • Especially helpful for players who struggle with forklifts

    • Designed to move pallets up to the third floor racks

After that, the next major update will be:

🎨 Customization Update

Planned features:

  • Floors split into smaller paintable tiles

  • More detailed painting control

  • Paintable walls

  • Possibly paintable shelves (if it makes this update)

  • Ceiling-placeable decorations

  • Expanded decoration system

Your feedback continues to shape this game.

Quality-of-life improvements are extremely important to me. I want the game to remain smooth, cozy, and comfortable to play.

There are also bigger long-term plans that I haven’t revealed yet — not even on the roadmap. I’ll share those in a separate news post soon.

And one thing is certain:

I will not stop updating this game until everything is fully realized.

Thank you for your continued support.

Source

Steam News / 3 March 2026

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