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Steam News13 March 20242y ago

The price of Meduziak is now localized!

Hi! I just want to inform you all that in the recent days, I took a closer look at the pricing of my game around the world.

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changedI just want to inform you all that in the recent days, I took a closer look at the pricing of my game around the world. While the planned price (11-12 USD) is pretty reasonable for a game of this scope, there are lots of countries where it is a lot of money, and I don't see a single reason why my small indie game should be a considerable part of someone's home budget.
changedIt took some effort, but I finally decided on a method of doing this, and... I just lowered the price of my game in about half of the currencies proposed by Steam (by different percentages, depending on economical situation of the country / region). No country has been affected negatively by these changes (I didn't raise the price anywhere - it is either the automated price converted by Steam, or lower).

Meduziak changes

changedI just want to inform you all that in the recent days, I took a closer look at the pricing of my game around the world. While the planned price (11-12 USD) is pretty reasonable for a game of this scope, there are lots of countries where it is a lot of money, and I don't see a single reason why my small indie game should be a considerable part of someone's home budget.
changedIt took some effort, but I finally decided on a method of doing this, and... I just lowered the price of my game in about half of the currencies proposed by Steam (by different percentages, depending on economical situation of the country / region). No country has been affected negatively by these changes (I didn't raise the price anywhere - it is either the automated price converted by Steam, or lower).

Hi!

I just want to inform you all that in the recent days, I took a closer look at the pricing of my game around the world. While the planned price (11-12 USD) is pretty reasonable for a game of this scope, there are lots of countries where it is a lot of money, and I don't see a single reason why my small indie game should be a considerable part of someone's home budget.

It took some effort, but I finally decided on a method of doing this, and... I just lowered the price of my game in about half of the currencies proposed by Steam (by different percentages, depending on economical situation of the country / region). No country has been affected negatively by these changes (I didn't raise the price anywhere - it is either the automated price converted by Steam, or lower).

This is NOT a short-term discount. I intend for the prices to remain localized.

Have fun! Adam / Fieldfare Studios

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Steam News / 13 March 2024

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