Full notes
Full Medieval Shopkeeper Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
- Maps
Hey everyone! We are on Friday which means new build update! During this month I focused on the new travel system, a new city, along with very important performance fixes. Let's see what this build contains:
NEW CONTENT
New Travel System, now you will be able to travel to other parts of the kingdom!
New NPC, the Architect. He will sell you new build blueprints every day. In the future, you can improve the city with his help.
An entire NEW City called Inodon. Many things will occur here! For now, there is only the Architect, stalls and people walking around.
Added 5 new warriors sprites for walking customers.
Added sun rotation. Sun will rotate around you, and this does not mean that there is a day/night cycle.
I was trying things with shadows, and I ended up liking it, it gives a very curious time effect. BUG FIXES
Fixed the bug that will lose your game progression, fixing this, fps increased 15-20.
Max capacity in stall displays won't destroy your items.
Fixed pet visuals, now should show your pet and not a generic chicken.
Himno is finally OUT for FREE! Check it HERE. Himno is a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax.
I hope all of you love this new world called Himno :) Have a nice weekend and as always, thanks for supporting me ːsteamhappyː my twitter <- Ask me any question c: David.
Source
Changelog.gg summarizes and formats this update. How we read updates.
