Hello Machines Builders! 🛞🔨 Welcome back to our devlog after a bit of a break. The last few weeks in the workshop have been incredibly intense.
In this update5
Full notes
Full Medieval Machines Builder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Workshop
Maps
UI and audio
changedHello Machines Builders! 🛞🔨Welcome back to our devlog after a bit of a break. The last few weeks in the workshop have been incredibly intense. We have carefully analyzed your feedback and decided to implement changes that will significantly impact the "game loop." Our goal for the upcoming update is to give you more freedom and make the game world more accessible and immersive. Below are the details on the three most important things coming in the next update:
added1. New Territory: A Map Full of ChallengesWe are preparing a brand-new location for you. We don't want it to just be empty space for placing machines. The new map has been designed with a tactical approach to sieges in mind.
changed2. Workshop Revolution: Full Freedom and Repair SystemWe want to break away from restrictions on accessing your arsenal. We believe that you, as the Chief Engineers, should decide on the choice of tools of destruction—not the mission script.
changed2. Workshop Revolution: Full Freedom and Repair System🔹 Build what you want: We are introducing a system that allows you to construct any machine you have already discovered. Regardless of the mission, if you have the blueprint and resources, you can build the machine you think will work best in a given situation. That’s a big step toward a "sandbox" experience, right?
added2. Workshop Revolution: Full Freedom and Repair System🔹 Maintain your gear: We are implementing damage and repair mechanics. Your machines will suffer wear and tear in battle or take damage. You will have to monitor their condition and repair them in real-time, adding a strategic layer to the gameplay.
added3. New Task Selection SystemWe are changing how you navigate the campaign so you feel like strategists looking at a kingdom map. The new system for selecting tasks directly from the World Map UI will be much clearer. Instead of a linear list, you will have the freedom to decide which contract you want to take on at any given moment. You decide the order of conquests. Let us know in the comments which change excites you the most—the freedom to choose your machines or new lands to raze to the ground?
Medieval Machines Builder changes
changedWelcome back to our devlog after a bit of a break. The last few weeks in the workshop have been incredibly intense. We have carefully analyzed your feedback and decided to implement changes that will significantly impact the "game loop." Our goal for the upcoming update is to give you more freedom and make the game world more accessible and immersive. Below are the details on the three most important things coming in the next update:
addedWe are preparing a brand-new location for you. We don't want it to just be empty space for placing machines. The new map has been designed with a tactical approach to sieges in mind.
changedWe want to break away from restrictions on accessing your arsenal. We believe that you, as the Chief Engineers, should decide on the choice of tools of destruction—not the mission script.
changed🔹 Build what you want: We are introducing a system that allows you to construct any machine you have already discovered. Regardless of the mission, if you have the blueprint and resources, you can build the machine you think will work best in a given situation. That’s a big step toward a "sandbox" experience, right?
added🔹 Maintain your gear: We are implementing damage and repair mechanics. Your machines will suffer wear and tear in battle or take damage. You will have to monitor their condition and repair them in real-time, adding a strategic layer to the gameplay.
Hello Machines Builders! 🛞🔨
Welcome back to our devlog after a bit of a break. The last few weeks in the workshop have been incredibly intense. We have carefully analyzed your feedback and decided to implement changes that will significantly impact the "game loop." Our goal for the upcoming update is to give you more freedom and make the game world more accessible and immersive. Below are the details on the three most important things coming in the next update:
1. New Territory: A Map Full of Challenges
We are preparing a brand-new location for you. We don't want it to just be empty space for placing machines. The new map has been designed with a tactical approach to sieges in mind.
2. Workshop Revolution: Full Freedom and Repair System
We want to break away from restrictions on accessing your arsenal. We believe that you, as the Chief Engineers, should decide on the choice of tools of destruction—not the mission script.
🔹 Build what you want: We are introducing a system that allows you to construct any machine you have already discovered. Regardless of the mission, if you have the blueprint and resources, you can build the machine you think will work best in a given situation. That’s a big step toward a "sandbox" experience, right?
🔹 Maintain your gear: We are implementing damage and repair mechanics. Your machines will suffer wear and tear in battle or take damage. You will have to monitor their condition and repair them in real-time, adding a strategic layer to the gameplay.
3. New Task Selection System
We are changing how you navigate the campaign so you feel like strategists looking at a kingdom map. The new system for selecting tasks directly from the World Map UI will be much clearer. Instead of a linear list, you will have the freedom to decide which contract you want to take on at any given moment. You decide the order of conquests. Let us know in the comments which change excites you the most—the freedom to choose your machines or new lands to raze to the ground?