In this update14
Full notes
Full Medieval Machines Builder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Maps
- Balance
- Store
Medieval Machines Builder changes
We are happy to announce that:
Steam post image
M edieval Machines Builder is out of Early Access
Major Update is now live!
We are taking part in the Steam Medieval Fest until April 27th (starts from 7 PM CET)
The game has the highest ever discount of 70% (starts from 7 PM CET)
Get it if you still haven't and play now:
Key changes:
📈 New Statistics System: "Engineer's Diary."
We've introduced a comprehensive progress tracking system that monitors your efficiency in real time:
Construction Statistics: Counters for placed elements, used resources, and time spent constructing specific machines.
Repair Statistics: A detailed overview of the number of faults repaired and the efficiency of restoring machines to working order.
Deconstruction Summary: Reports on recovered materials and disassembly efficiency.
🏆 Achievements 2.0
- Fixing existing achievementsWe've fixed a bug that prevented trophies from unlocking when completing levels.
New challenges: We've added 15 new achievements to Steam, including:
"Handyman"– for fixing 100 glitches.
"Medieval Recycling"– for recovering 100% of the materials from deconstruction.
"Head for Design"– for unlocking all blueprints.
🔧 Gameplay System Fixes
Building and Aiming System
- Precise AimingWe've implemented a new trajectory calculation system for catapults and ballistae. Fixed a bug where the reticle would "float" at low frame rates.
- Snapping FixesWe've improved the snapping system during construction. No more floating beams!
Build Refactoring: By using the Composite pattern, the system now handles more complex structures without performance drops.
Siege Machines
Full integration and fixes for: Catapult, Onager, Trebuchet, Ballista, Battering Ram, and Siege Tower.
- Added visual states for machinesNew textures for construction stages, damage, and complete deconstruction.
Improved physics of battering rams and siege towers when interacting with uneven terrain.
🌍 New Content and Levels
- New Level"Siege of the Seaside Fortress" – Expanded level with dynamic obstacles, burning wall sections and new resource supply points.
- Interactive EnvironmentAdded destructible palisades, target gates and guard towers that react to hits from your machines.
- Engineering TableNew interaction point in the camp, allowing you to manage blueprints (based on ScriptableObjects).
⚙️ Optimization and Bugfixing
"Smooth gameplay is smooth gameplay - even if a castle is burning in the background."
- Scene OptimizationA thorough cleanup of the CampPostPort scene has been performed. Removed unnecessary objects and optimized collision meshes.
Loading Fix: Solved a critical bug that blocked level loading on specific hardware configurations.
Visual Polish: * Fixed the Outline system (outlines of damaged parts now work correctly).
Synchronized information popups after building.
Added new particle effects (sparks, dust) when using tools.
🧪 Tests and Stability
We have introduced automated tests and integration for key systems:
Verification of the blueprint database consistency.
Load tests for mass spawning of machines.
Automatic check of the correctness of granting material refunds (Material Refund Algorithm).
Did this hotfix solve your trebuchet issues? Let us know in the comments!
If you want to know more, we made a devlog about the changes HERE
Medieval Machines Builder is currently on sale, but if you would like to buy the game at an even more attractive price, you can choose something from our prepared bundles:
https://store.steampowered.com/bundlelist/1584680/Medieval_Machines_Builder
We recommend:
Medieval Machines and House Builders
Junkyard and Medieval Machines Builder
Thank you for being with us and we hope you will continue to support us in the development of Medieval Machines Builder.
Source
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