In this update1
Full notes
Full Medieval Horse Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
Medieval Horse Simulator changes
Performance Fix Update
We've tracked down several performance bottlenecks and managed to squeeze out an average gain of around 15 FPS.
What's changed:
Optimized one of the biggest performance offenders: horse manes.
Fixed several smaller bottlenecks across the game.
Improved overall framerate and stability.
Replaced horse hoof sound effects.
Fixed cameras in horse creation
It turns out those flowing horse manes were costing us more performance than expected. After taming them (and a few other troublemakers), we've recovered a nice chunk of framerate.
Also, the horses have officially retired their coconut impersonations. No more suspicious hoof sounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
