In this update3
Full notes
Full Medieval Horse Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- Fixes
- Balance
Medieval Horse Simulator changes
First of all, I want to thank everyone who played the playtests and shared feedback with us. Your support and suggestions have already helped us improve the game a lot. As a team of only two developers, we truly appreciate everyone’s patience, support, and feedback during development.
Things We’ve Already Added
🐎 Horse Breeding — Players can now breed horses and experiment with different breeds found throughout the game world.
🏡 Auctions & Housing — Players will be able to purchase village houses through auctions and customize their interiors however they like.
⚙️ Performance Improvements — We’ve introduced many optimization changes to improve overall game performance.
🛠️ Bug Fixes — A large number of reported issues and bugs from the demo have already been fixed.
Things That Will Be Worked on in the Upcoming Months
📜 Historical Accuracy — We’ll continue improving the authenticity of medieval life and equipment throughout the game.
🐴 Medieval Tack & Saddles — Western saddles and modern halters will be removed and replaced with historically accurate medieval equipment.
👨🌾 Expanded Progression System — Players will be able to rise from a lowly peasant to a wealthy landowner through hard work and reputation.
🏡 Property Ownership — Progression will allow players to own village houses, stables, and larger estates.
🏰 Noble Titles & Castles — Players who earn noble status will eventually be able to build and manage their own castle.
There is still a long road ahead of us, but we’ll keep working hard to make the experience better with every update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
