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Steam News24 April 20188y ago

Update 0.6.3 Patch 2 - Minor Update

Hello, Engineers! In this update we've resolved a memory leak that was causing memory consumption over long hours of uninterrupted play to climb steadily higher, eventually causing system performance deterioration.

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What changed

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  • Performance
changedHello, Engineers! In this update we've resolved a memory leak that was causing memory consumption over long hours of uninterrupted play to climb steadily higher, eventually causing system performance deterioration. We also addressed the most common crashes over the past two weeks, and we will continue to monitor the game's stability after this update. We updated the compounding settings of the pillars, they now behave consistently and how they used to. Consuming fruit juice and tea now returns you an empty jar for re-use. When interacting with other players their names now show up in the notification, and we improved the combat hit calculations to be more accurate. For the server admins we've introduced Watchdog. Watchdog simply monitors player activity and writes it to a separate log file. It logs when players are entering other people's claimed areas, it logs when damage is dealt, and it logs diplomatic status changes. This will allow admins to track down griefers with greater accuracy. Server administrators looking for specific information can contact us with suggestions at either medieval@keenswh.com, leave a message in this topic, or write to Deepflame directly on Discord, and we will take it into consideration. Finally, for the modders there were lots of little changes, have a read over at the modding changes list to see what was changed. The most important part is that your custom models should now LOD correctly. Enjoy the update! Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_3/patch_2 Also, are you ready for another castle siege? Today we're going to assault another castle again and this time we decided to mix up the teams a little! Have you always wanted to fight side-by-side with the developers of Medieval Engineers? Now's your chance! Tune in Tuesday the 24th at 19:00 CET and join us at https://www.twitch.tv/keencommunitynetwork while we attempt to bring down the walls of another keep! https://www.twitch.tv/keencommunitynetwork https://www.facebook.com/events/182021509110554/

Medieval Engineers changes

changedHello, Engineers! In this update we've resolved a memory leak that was causing memory consumption over long hours of uninterrupted play to climb steadily higher, eventually causing system performance deterioration. We also addressed the most common crashes over the past two weeks, and we will continue to monitor the game's stability after this update. We updated the compounding settings of the pillars, they now behave consistently and how they used to. Consuming fruit juice and tea now returns you an empty jar for re-use. When interacting with other players their names now show up in the notification, and we improved the combat hit calculations to be more accurate. For the server admins we've introduced Watchdog. Watchdog simply monitors player activity and writes it to a separate log file. It logs when players are entering other people's claimed areas, it logs when damage is dealt, and it logs diplomatic status changes. This will allow admins to track down griefers with greater accuracy. Server administrators looking for specific information can contact us with suggestions at either medieval@keenswh.com, leave a message in this topic, or write to Deepflame directly on Discord, and we will take it into consideration. Finally, for the modders there were lots of little changes, have a read over at the modding changes list to see what was changed. The most important part is that your custom models should now LOD correctly. Enjoy the update! Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_3/patch_2 Also, are you ready for another castle siege? Today we're going to assault another castle again and this time we decided to mix up the teams a little! Have you always wanted to fight side-by-side with the developers of Medieval Engineers? Now's your chance! Tune in Tuesday the 24th at 19:00 CET and join us at https://www.twitch.tv/keencommunitynetwork while we attempt to bring down the walls of another keep! https://www.twitch.tv/keencommunitynetwork https://www.facebook.com/events/182021509110554/

Hello, Engineers! In this update we've resolved a memory leak that was causing memory consumption over long hours of uninterrupted play to climb steadily higher, eventually causing system performance deterioration. We also addressed the most common crashes over the past two weeks, and we will continue to monitor the game's stability after this update. We updated the compounding settings of the pillars, they now behave consistently and how they used to. Consuming fruit juice and tea now returns you an empty jar for re-use. When interacting with other players their names now show up in the notification, and we improved the combat hit calculations to be more accurate. For the server admins we've introduced Watchdog. Watchdog simply monitors player activity and writes it to a separate log file. It logs when players are entering other people's claimed areas, it logs when damage is dealt, and it logs diplomatic status changes. This will allow admins to track down griefers with greater accuracy. Server administrators looking for specific information can contact us with suggestions at either medieval@keenswh.com, leave a message in this topic, or write to Deepflame directly on Discord, and we will take it into consideration. Finally, for the modders there were lots of little changes, have a read over at the modding changes list to see what was changed. The most important part is that your custom models should now LOD correctly. Enjoy the update! Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_3/patch_2 Also, are you ready for another castle siege? Today we're going to assault another castle again and this time we decided to mix up the teams a little! Have you always wanted to fight side-by-side with the developers of Medieval Engineers? Now's your chance! Tune in Tuesday the 24th at 19:00 CET and join us at https://www.twitch.tv/keencommunitynetwork while we attempt to bring down the walls of another keep! https://www.twitch.tv/keencommunitynetwork https://www.facebook.com/events/182021509110554/

Source

Steam News / 24 April 2018

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