Hello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm!
Full notes
Full Medieval Engineers update
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What changed
1 fix0 additions0 changes0 removals
Performance
fixedHello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system's boost to your mining and building speeds to create your castles faster than ever before! We have been monitoring the stability of the game and noticed several crashes started to occur at a significant rate. We have identified the cause, and fixed it with today's update. We also updated the compounding shape of the small round wall, it was preventing the machicolations to compound correctly with them. Additionally, the raw food penalty to vigor was updated to apply immediately. We have also summarized the changes from the hotfixes over the last week. We are aware that not everyone reads the hotfixes' changes after we release them, so for your convenience we have included them into this update post as well. Finally, we've received some reports of people having incorrect behaviour when respawning, often times getting respawned at the safe area rather than their selected respawn point. We have added some additional logging to the server to try and figure out the cause. If any server admins are willing to help out, please send us your server logs after people report spawning in the wrong location. Every log helps! Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_3/patch_1
Medieval Engineers changes
fixedHello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system's boost to your mining and building speeds to create your castles faster than ever before! We have been monitoring the stability of the game and noticed several crashes started to occur at a significant rate. We have identified the cause, and fixed it with today's update. We also updated the compounding shape of the small round wall, it was preventing the machicolations to compound correctly with them. Additionally, the raw food penalty to vigor was updated to apply immediately. We have also summarized the changes from the hotfixes over the last week. We are aware that not everyone reads the hotfixes' changes after we release them, so for your convenience we have included them into this update post as well. Finally, we've received some reports of people having incorrect behaviour when respawning, often times getting respawned at the safe area rather than their selected respawn point. We have added some additional logging to the server to try and figure out the cause. If any server admins are willing to help out, please send us your server logs after people report spawning in the wrong location. Every log helps! Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_3/patch_1
Hello, Engineers! Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system's boost to your mining and building speeds to create your castles faster than ever before! We have been monitoring the stability of the game and noticed several crashes started to occur at a significant rate. We have identified the cause, and fixed it with today's update. We also updated the compounding shape of the small round wall, it was preventing the machicolations to compound correctly with them. Additionally, the raw food penalty to vigor was updated to apply immediately. We have also summarized the changes from the hotfixes over the last week. We are aware that not everyone reads the hotfixes' changes after we release them, so for your convenience we have included them into this update post as well. Finally, we've received some reports of people having incorrect behaviour when respawning, often times getting respawned at the safe area rather than their selected respawn point. We have added some additional logging to the server to try and figure out the cause. If any server admins are willing to help out, please send us your server logs after people report spawning in the wrong location. Every log helps! Full list of new features and fixes: http://news.medievalengineers.com/update_0_6_3/patch_1