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Steam News15 March 20251y ago

Play the beta version to experience the latest updates of Medieval Blacksmith!

"To access the new version, right-click on Medieval Blacksmith in your Steam library and select Properties.

In this update15

Full notes

Full Medieval Blacksmith update

Read the full published notes in a cleaner layout. The original post stays linked below.

Balance at a glance

Other fixes

addedNew parts addedpommels, guards, handles, blades, and heavy weapon components. • Meltable parts: Weapon parts can now be melted down in the smelting bucket. • Ingot molds are now available to create your own ingots. • The number of smelting buckets has increased to a maximum of 3. • A wooden crate has been added for transporting objects. • The Assembly Desk now allows you to craft thinner (side-flattened) handles. • A camera shake effect has been added during hammering at the Assembly Desk. • The negative effect of the first hammer strike exceeding 100% during forging and assembly can now be limited to 98% with skills. • Ore quality is now displayed on blade bars. • The heating furnace area has been expanded for better functionality. • Fuller type now impacts blade bar volume, weight, and price. • The temperature and contents of the bucket in the smelting furnace are now visible. • Inventory upgrade skills now increase both ore and wood amounts. • Auto hammering skill has been enhanced with a new feature—holding Space will continuously hammer as long as it's pressed. • The appearance of ugly blade tips has been corrected for a cleaner look.

Source notes

"To access the new version, right-click on Medieval Blacksmith in your Steam library and select Properties. In the window that opens, go to the Betas tab and select the appropriate beta branch to enable the test version."

Greetings, Blacksmiths...

We've updated the game engine to improve compatibility with new devices. To make sure older devices are not affected, this version will be available on the test branch for now.

New players can start directly with this version! Plenty of new features, updates, and bug fixes are waiting for you!

If you've played before, please note that old save files won't work and will be deleted automatically. We recommend backing up your save files before switching. This way, you can go back to the previous version if needed.

Your save files are located here:

C:\Program Files (x86)\Steam\steamapps\common\Medieval Blacksmith\Medieval Blacksmith_Data\Resources\SaveFiles

We have temporarily made both the old and new versions available to our players simultaneously in order to prevent potential issues that may arise. This way, if anyone runs into technical issues with the new version, you can still enjoy the game on the old version while we work on fixing things.

We also want to give some extra time to those who are already deep into the game or close to finishing it. Once we're confident that the new version is running smoothly on all devices, we'll move it to the main branch for everyone to enjoy.

Thanks for your patience and support!

SUPPLY AND DEMAND!

The Rules of Trade Are Changing!

The art of commerce in your blacksmith shop is evolving! Every customer now has a unique profession, purchasing power, preferred weapon type, and even weapon traits they simply can’t use.

With this new trading system, you'll encounter eight distinct customer classes—each with their own expertise, needs, and budget. Their profession shapes their weapon preferences:

  • Rogues favor swift daggers. • Soldiers demand durable swords. • Peasants prefer cheap, lightweight weapons they can carry with ease...

Of course, a customer’s weapon preference isn't an unbreakable rule. A rare, masterfully crafted blade can tempt even the most stubborn buyer. But if you’re trying to sell them something outside their usual interests, you'd better give them a good reason—perhaps a little discount might do the trick...

Know Your Customers, Master the Market!

Every weapon must meet certain minimum requirements based on the profession of its wielder.

  • A soldier marching into battle won’t trust a fragile sword that might break mid-fight. • A mage can’t channel their magic through weapons that aren’t made of pure gold. • Anti-mages, sworn to fight rogue mages, will refuse any weapon that contains gold.

With all these factors in play, the economy in Medieval Blacksmith is taking on a whole new life! To make quick and steady profits, you’ll need to understand your customers and carefully stock your shelves with weapons tailored to their buying power and preferences.

This new trade system puts the sales strategy entirely in your hands!

💰 Will you mass-produce affordable weapons to attract a broad range of buyers? 🗡️ Or will you craft rare, high-end weapons for a select few, selling less but making hefty profits?

It’s all about supply and demand, and the choice is yours.

And if a customer isn’t satisfied with what’s on your shelves, don’t worry—you can negotiate and take custom orders to meet their needs. Just don’t forget to haggle—after all, a good blacksmith is also a sharp merchant!

Additional Trade Balancing Updates!

Thanks to your amazing feedback, we’ve made several adjustments to further balance the trade system. We've fine-tuned the prices of certain tools, ores, and items while also addressing a few mechanics that made earning money too easy.

We've also reworked the weapon pricing system to emphasize skill and craftsmanship over raw material costs. Now, factors like cut rate and pierce rate directly impact a weapon’s value. This means that workmanship is now more important than just expensive materials when determining a weapon's price.

To prevent overpriced, game-breaking profits (like 30,000–40,000 coins), we've stabilized the economy. Our goal was to balance profits to around 1,000 coins per weapon, which we believe is fair when compared to rent, special customer income, and material costs. But of course, we’d love to hear your thoughts!

To prevent repetitive money-making strategies, we've also changed how Nurenor Pass mines work. Ore locations are no longer fixed—every time you enter the mining area, the ore spawns will shift. High-value ores are now rarer, making the mining economy more dynamic and challenging.

These changes aim to break the boring, overpowered strategy of simply mining gold and forging heavy golden weapons for easy cash. However, we haven’t altered the income from special customers, as it's crucial for keeping the story progression smooth.

Balancing updates will now be more frequent, and we’ll keep refining the system based on your feedback! Stay tuned!

Weapon System Overhaul!

This update brings tons of new weapon parts, including pommel, guard, handle, and blade parts. Plus, thanks to a new blade thickness adjustment feature, you can now craft rapiers, greatswords, and more!

  • Blade parts and heavy weapons have been rebalanced, affecting cut rate, pierce rate, and material influence. • Point of Balance now impacts weapon speed, making weapons with a center of mass closer to the hilt easier to handle. • You can now thin wooden handles at the assembly desk to craft sleek grips like katana handles (tsuka), enhancing your weapon’s aesthetics.

Introducing the Ultimate Challenge: GOD CRAFT!

A new, extremely difficult weapon grade has arrived—one that only the most masterful blacksmiths can achieve: God Craft!

This divine-tier weapon grade is even harder to craft than Legendary, requiring absolute perfection. To reach this level, every single quality stat of the weapon must be at 100%, because a weapon worthy of the gods demands flawless craftsmanship!

🔥 Important Note: Since achieving a true 100% is technically impossible, weapon stats of 99.5% and above will be rounded up to 100%.

Only the most patient and perfectionist blacksmiths will be able to forge these celestial weapons. Are you up for the challenge?

UPDATES & IMPROVEMENTS

"In this update, we have implemented many new features and improvements that we were excited to see in the game, inspired by the amazing ideas you shared with us. A huge thank you to all our players who supported us with their suggestions on Steam and our Discord channel! You can find the changes we made below."

  • The game engine has been updated for enhanced performance and stability. • Background working capability has been enabled, allowing for a smoother experience. • A major shadow optimization has been implemented, contributing to better performance across all systems.

Blacksmithing :

  • New parts addedpommels, guards, handles, blades, and heavy weapon components. • Meltable parts: Weapon parts can now be melted down in the smelting bucket. • Ingot molds are now available to create your own ingots. • The number of smelting buckets has increased to a maximum of 3. • A wooden crate has been added for transporting objects. • The Assembly Desk now allows you to craft thinner (side-flattened) handles. • A camera shake effect has been added during hammering at the Assembly Desk. • The negative effect of the first hammer strike exceeding 100% during forging and assembly can now be limited to 98% with skills. • Ore quality is now displayed on blade bars. • The heating furnace area has been expanded for better functionality. • Fuller type now impacts blade bar volume, weight, and price. • The temperature and contents of the bucket in the smelting furnace are now visible. • Inventory upgrade skills now increase both ore and wood amounts. • Auto hammering skill has been enhanced with a new feature—holding Space will continuously hammer as long as it's pressed. • The appearance of ugly blade tips has been corrected for a cleaner look.

Mold :

  • Slot names are now clearly displayed. • The quality value of the molten liquid in the slots is now visible.

Lathe :

  • Zoom functionality has been added for better precision. • Chisels now cut wood more sharply and precisely. • The reference image is now more prominent for easier guidance.

Weapon Design Desk :

  • Blade thickening and thinning features have been added. • Sorting options based on weapon part stats like cut, pierce, and weight have been introduced. • A new weapon grade has been added for when all values reach 100%—God Craft! • A mini UI tutorial has been added to the Weapon Design Desk to help new players navigate the complex weapon crafting system. • You can now assign different ore types to each weapon part. • The required ore quantity for crafting each weapon is now displayed. • Outline and description have been added to the flower vase on the desk. • Heavy weapon addition buttons are now displayed in different colors for clarity. • Colliders (hitboxes) for the desk have been fixed to prevent items from getting stuck under the table. • After weapon design approval, changing the fuller type is now locked to maintain consistency. • Stats, ore, potion, fuller, and blade part tooltips have been updated for clarity. • Improved UI elements for better usability. • New tooltips make it easier to understand how each weapon part affects stats. • Fuller effects have been adjusted for better balance.

Weapon Inspect Menu :

  • The default zoom ratio in the Weapon Inspect menu has been adjusted and is now automatically adjusted based on the weapon’s length. • In the Weapon Inspect menu, guard rate, speed rate and durability rate will now turn red if they go into negative values, making it clearer for players. • You can now set the price for crafted weapons by entering a specific amount in the input field.

Slaves :

  • Slaves can no longer craft perfect weapons—a 5% error margin has been added. • Slaves can now craft carved handles as shown in the design. • The ore requirements for blacksmith slaves have been revised based on volume (liters) for a more balanced crafting experience.

Game Play :

  • A disassembling vise has been added, allowing you to disassemble weapons and retrieve parts. •

A warning screen has been added before transitioning to dungeon scenes, with an option to skip dungeon scenes

. • A window displaying the details of custom orders has been added. • Weapons in hand will now be saved when you sleep or save the game. • A small warning has been added during sleeping and saving to indicate how many weapons will be destroyed. • Special customer weapon requirements now support the imperial system. • Default profitability and default weapon name have been added for crafted weapons. • Ores are now properly arranged on the shelves. • Mining locations have been randomized, and spawn rates have been adjusted. • The Potion Desk has been moved closer to the back door for easier access. • Vendors now have faster scrolling speed on the purchase screen when using the mouse wheel. • The ability to toggle enchantments on weapons while holding them has been added. • A door bell has been added that rings when a customer enters the shop. • After marriage, Blacksmith and his wife now wear rings on their fingers. • Added a wave effect to the water surfaces when touching liquids such as potions and melted ores. • The water clarity in the cooling bucket has been improved, making objects inside more visible. • The brightness of magical effects on weapons has been slightly reduced. • The grip points of weapons held by customers have been adjusted for better alignment. • Dummies in the Blacksmith shop now have sound and particle effects for a more dynamic experience. • New information regarding trade and the weapon system has been added to the Blacksmith's Handbook. • Garden lights have been made brighter to improve visibility. • Journam's horse has been completely updated (the horse model has been changed).

Arena & Holy Wars :

  • The training speed of warrior slaves has been increased by 10%. • Arena combat system has been balanced for a smoother experience. • The effects of armor and rings have been rebalanced. • An info tab has been added to display the values of armor and rings. • The free roam key info has been added for easier navigation in the Arena. • Fast speed in the Arena has been reduced from 5x to 3x. • Arena and Hill warriors' weapons are now randomly generated for more variety. • Shouting and cheering have been removed from Holy Wars to maintain focus. • Betting odds in the Arena have been fixed at a 1 to 2 ratio.

Dialogues :

  • A separate auto-save slot has been created to prevent soft-lock issues when interacting with Special Customers for the first time. • All in-game dialogues and spelling errors have been reviewed and corrected. •

After the discussion with Nada, the armor master, a reconciliation option has been added (unlockable in Chapter 2).

  • The first rental payment for Lady Griana is now more prominently displayed at the start of the game. • The dialogue of Lady Tistebar's warrior disciples has been slightly enriched for more variety. • The names of the Anigwatist warriors have been changed to "Zealot" for consistency.

Audio :

  • Buttons to change the background music (Page Up and Page Down) have been added for better control. • Arena sound levels have been adjusted and integrated with environment sound levels for a more immersive experience. • Sound effects have been added when changing items for added feedback.

UI :

  • Tooltips have been added to provide details for armor and most buyable items. • Menus and machines can now be closed using the Escape key for more convenient navigation. • The Loading screen appearance has been redesigned for a refreshed look. • Coin visuals have been standardized for consistency. • In the Options menu, the difficulty levels are now shown as Easy, Mid, and Hard instead of numeric values (1x, 2x). • The Upgrade menu has been updated, with inactive upgrades appearing darker for better visibility. • An info tutorial has been added to the Character menu for new players to understand the interface.

Bug Fixes

Important Fixes :

  • A bug where the crosshair wouldn't interact properly with objects after switching tools on some devices has been fixed. • A bug causing the inventory to reset when making slaves produce weapons has been fixed. • The issue preventing switching from full screen to windowed mode has been resolved. • Fixed an issue where the wrong weapon class (e.g., Horse Chopper instead of One-Handed Sword) was assigned in certain situations. • Incorrect information in the Blacksmith's Handbook has been corrected. •

The issue where the Inner Circle couldn't be accessed when the Hill of the Ancestors quest was completed after the third chapter has been fixed.

  • Fixed an issue where opening the inventory menu during

the execution

scene wouldn't allow it to close. • A bug that allowed customers to stay in the shop after the evening bells rang has been fixed. • Fixed a falling-through-the-floor bug after being kicked out of the Guest House. • Fixed the issue where money bags thrown by customers were misplaced. • The "Warlord" achievement now triggers correctly when purchasing 15 slaves. • Fixed a UI issue where the interface would extend outside the screen in 2560x1600 resolution (Steam Deck resolution). • Fixed a bug where wood pieces were cut a few millimeters off the desired length while using the saw. • Fixed an exploit that allowed the production of infinite-value ores (e.g., gold) during alloy making. • Fixed the issue of exploding rocks in the mine. • Fixed the issue where inside of the rocks in the mine were visible. • Fixed the issue where heating furnace settings caused slow heating. • Fixed the issue where the pickaxe couldn't be selected in the prologue. •

Fixed the issue where embracements (glowing charms) in the final scene wouldn't disappear after speaking

. • The issue of not being able to save in different operating system languages like Arabic has been resolved. • Resolved the issue where heavy weapon bars couldn't be destroyed.

Special Customer Bug Fixes :

A design flaw causing the game to soft-lock after talking to the Stranger has been resolved. (Now, an auto-save is triggered in a different slot before talking to each special customer.)

  • Fixed a dialogue freeze bug with Saka. • Fixed the issue where a dialogue freeze occurred when giving the wrong weapon to Shymira. • Fixed a dialogue freeze issue with Seira in the final conversation. • Fixed a dialogue issue with Lairu. •

Fixed the problem of Zaroh Mak'tar's gift not being visible

. • Fixed the issue where Silo and some other special customers would randomly take the weapon from the player. • Fixed an issue where Kolren's broken weapon parts were created using default weapon parts. •

Fixed the bug where, after agreeing on a price with Seira and Dylia regarding marriage, the dialogue would freeze if we had no money.

Other Bug Fixes :

  • Removed an object that created unnecessary shadows in the Trade Square. • Fixed the issue where pedestrians in the Trade Square were incorrectly spawning. • Fixed an issue in the Weapon Design Desk where weight rate for heavy weapons was handled differently from the blade parts in the info tab. • Fixed the clipping issue with Potion particles. • Fixed the text displaying the fill rate in the Mold as x% instead of %x. • Fixed the object hold position and angle for Tong and Pommel. • Fixed the bug that occurred when adding a heavy weapon in the Weapon Design Desk, causing issues with the guard. • Fixed the issue in the Weapon Design Desk where old material types were shown when loading blueprints. • Fixed the bug where the Weapon Inspect Menu would make the weapon rotate when adjusting the price slider. • Made it harder for weapons and weapon parts to enter the smelting furnace. • Fixed the issue where picking up weapons from the ground would make the player jump. • Fixed the issue in the Assembly Desk where light stayed on. • Fixed the edge of the crooked handle. • Fixed the Item lost notification icon. • Fixed the tooltip info size in the Character Menu. • Fixed the typo in the Options for screen resolution (momentum...). • Fixed the position of Miyu's (with the new outfit) sitting on the table. • Fixed the potential issue with the color display of Yudhira ore in the furnace. • Fixed several incorrect consequences in the final chapter. • Fixed the scaling issue of the loading screen at different resolutions. • Fixed the bug where the saw would launch wood pieces in the wrong direction. • Fixed the issue of molten metal being visible from the outside in the melting bucket. • Fixed the striped glow effect issue in the melting bucket. • Fixed the issue where ores thrown into the melting bucket would be visible outside the bucket while running.

And many more minor issues have been resolved...

THANK YOU!

We would like to extend our heartfelt thanks to all the players who have supported us through their feedback, suggestions, ideas, and bug reports, both on Steam and on our official Discord channel!

This update took a bit longer, but combining all of these amazing ideas from you into one package was necessary to complete the early access phase. We hope it was worth the wait! Moving forward, we plan to deliver updates and balancing adjustments more swiftly and get the game ready for its full release.

We also plan to address some fantastic feedback that we couldn't include in this update in the next ones. Thank you again for your endless support. Don’t forget to share any feedback or suggestions you have with us on Steam and Discord!

May your forge stay hot, and your hammer steady! 🔥🛠

Source

Steam News / 15 March 2025

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