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Steam News27 November 20241y ago

Hotfix V 1.5.0

Greetings, Blacksmiths! Today, we have two exciting announcements for you. First, we're thrilled to share that the demo for Medieval Blacksmith will be available soon!

Full notes

Full Medieval Blacksmith update

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Repeated intro

Greetings, Blacksmiths!

What changed

1 fix10 additions15 changes0 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
addedNew FeaturesSo we’ve combined these elements and introduced a brand-new skill tree system!
addedNew FeaturesNow, the reputation you earn through crafting weapons, completing quests, and interacting in dialogues can be used to enhance your abilities.
changedNew FeaturesWith this skill tree, attributes like hammering and sharpening speed can be improved significantly compared to previous versions. Some features that were previously default have also been moved to the skill tree—not to nerf them, but to provide a more satisfying sense of progression. However, if you find this situation boring, please let us know.
addedNew FeaturesNew Starting Tutorial:
addedNew FeaturesWe’ve added a small quest to guide you through crafting your first weapon after opening your blacksmith shop. This serves as a mini-tutorial to help new players get started.
changedImprovements / Balance ChangesAdjusted the hardness of rocks: Valuable ores are now harder to mine, while less valuable ores are easier.

Today, we have two exciting announcements for you. First, we're thrilled to share that the demo for Medieval Blacksmith will be available soon! This demo will let you explore the core features of the game and step into the world of the blacksmith. Mark your calendars—on January 1, 2025, the demo will be live!

Update 1.5.0

Along with this exciting news, we’re also bringing you the details of our latest update! We’d like to take a moment to thank all our players for their invaluable feedback and bug reports. Your support means the world to us!

New Features

Skill Tree:

One of the most requested features by our players was a skill tree and a way we could utilize the professional reputation you’ve earned.

So we’ve combined these elements and introduced a brand-new skill tree system!

Now, the reputation you earn through crafting weapons, completing quests, and interacting in dialogues can be used to enhance your abilities.

With this skill tree, attributes like hammering and sharpening speed can be improved significantly compared to previous versions. Some features that were previously default have also been moved to the skill tree—not to nerf them, but to provide a more satisfying sense of progression. However, if you find this situation boring, please let us know.

New Starting Tutorial:

We’ve added a small quest to guide you through crafting your first weapon after opening your blacksmith shop. This serves as a mini-tutorial to help new players get started.

Improvements / Balance Changes

  • Adjusted the hardness of rocks: Valuable ores are now harder to mine, while less valuable ores are easier.

  • Slave mining speeds have been balanced. Valuable ores now take longer to mine, while less valuable ones are faster.

  • Slaves can now mine alloys with the following drop rates:

Mining LevelDrop Chance
0-201-5%
21-405-10%
41-6010-15%
61-8015-20%
81-9920-25%
10025%
  • Slave crafting speeds now scale based on the material used. (For example, crafting a copper weapon is faster than crafting a steel one.)

  • The previous system where slaves consumed 4 ores per weapon has been removed. They now consume ores based on the weapon's size.

  • Maximum ore capacity can now reach 50 with the appropriate skill unlocked. (Only 5 ores will appear in the scene at a time, but new ones spawn as they're used.)

  • Added a button in the Weapon Inspect Window to toggle the effects of enchanted weapons.

  • Added an indicator in the Weapon Inspect Window to show if a weapon has been quenched with a magical effect.

  • Added zoom in/out options to the Weapon Inspect Window.

  • Ores inside the bucket can now be inspected when the bucket is placed in the forge.

  • The character’s height has been reduced by 5 cm.

  • The maximum weapon name length has been increased.

  • Lower-priced weapons now yield more reputation.

sale probabilityReputation
91-100%+4 Reputation
61-90%+3 Reputation
31-60%+2 Reputation
<16%+1 Reputation

Note: These bonuses are only valid for Uncommon and above grades.

  • Held items now sway slightly when walking or running.

Bug Fixes

  • Fixed a naming error related to the red coin. • Corrected the icon for weapon sale notifications. • Resolved an issue where spectator sounds in the arena weren’t affected by sound options. • Fixed an issue when speaking with NPCs like Saguna and Ranophel. • A bug that occurred during conversations on the way back from the mines has been fixed. • Fixed a bug where selecting "Heavy Weapon Part" on the weapon design table replaced the guard part automatically. • Corrected a condition issue related to Zhendar. • Grammatical errors in some dialogues have been corrected.

Thank you!

We deeply appreciate everyone who has supported us so far. If you’d like to share your thoughts or feedback about Medieval Blacksmith, feel free to reach out via our official Discord channel or directly on Steam. We can’t wait to hear from you!

Keep your hammers strong, blacksmiths!

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Source

Steam News / 27 November 2024

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