Full notes
Full Medieval Arms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
Medieval Arms changes
Patch notes
This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol.
So yea here goes
Gameplay
Player can now dodge when an enemy is close - press space bar in any direction you're moving.
Player can do a roll to avoid incoming attacks - press left control button
Added quicker attacks for the player
-Attacks will reset after 0.6 seconds
-Can still combo if you press attack button quickly before it resets
Added a lock on / targeting ability - Press F to lock on - flick mouse left or right to change targets
Added healing potions, press R to heal 40% hp in combat
Added 3 new enemies
-Dual wielding mercenary
-Knight with sword and shield
-Knight with a two handed sword
Updated the animations when getting hit - will now play an on hit animation and lock controls for a short second
Added blood effects when getting hit
Added health bar for enemies
Removed friendly fire / damage
Removed destructible gate
Changed shield blocking - now when blocking it blocks 90% of damage and rest is taken to the hp.
Enemies should target player less often
Fixed ragdoll bug where bots would get stuck when moving through.
Adjusted damage for more balance
Bots should target eachother more frequently and not get stuck so much.
Bots will randomly pick a spot on the map and move to it, to avoid clustering.
Interface:
Added a minimap, now you can see objectives and enemies in real time
Added a scoreboard, track kills and score - Press and hold TAB
Added a spawn and overview map for conquest mode - now when you die you can press M to choose a new place to spawn at
Moved the player HUD around to make it more readable
Added shield durability bar to shield icon - now you can tell when your shield is getting destroyed
Removed flashing damage effect
Removed combat log
Removed objectives hud
Added a death screen when dying
Changed stamina bar, now it will drain and then restore quicker
Added FPS counter in settings menu
Graphics
Adjust graphics from day to night theme
Reduced volumetric fog as it was causing lag
Adjusted graphic settings and shadows for better performance
Known bugs:
Bots will sometimes not respawn or get stuck in their spawn area.
Bots will sometimes get stuck on walls, but they move again.
Bots will idle in areas, but they are still functioning. They are just set to walk to random places around the map.
Random blood when playing archer class.
Source
Changelog.gg summarizes and formats this update. How we read updates.
