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Steam News23 September 20232y ago

Huge gameplay patch :)

Patch notes: This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements.

Full notes

Full Medieval Arms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix13 additions15 changes5 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Maps
changedPatch notes: This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol. So yea here goes:
changedGameplay
addedPlayer can now dodge when an enemy is close - press space bar in any direction you're moving.
changedPlayer can do a roll to avoid incoming attacks - press left control button
addedAdded quicker attacks for the player
changedCan still combo if you press attack button quickly before it resets

Medieval Arms changes

changedPatch notes: This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol. So yea here goes:
changedGameplay
addedPlayer can now dodge when an enemy is close - press space bar in any direction you're moving.
changedPlayer can do a roll to avoid incoming attacks - press left control button
addedAdded quicker attacks for the player

Patch notes

This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol.

So yea here goes

Gameplay

  • Player can now dodge when an enemy is close - press space bar in any direction you're moving.

  • Player can do a roll to avoid incoming attacks - press left control button

  • Added quicker attacks for the player

  • -Attacks will reset after 0.6 seconds

  • -Can still combo if you press attack button quickly before it resets

  • Added a lock on / targeting ability - Press F to lock on - flick mouse left or right to change targets

  • Added healing potions, press R to heal 40% hp in combat

  • Added 3 new enemies

  • -Dual wielding mercenary

  • -Knight with sword and shield

  • -Knight with a two handed sword

  • Updated the animations when getting hit - will now play an on hit animation and lock controls for a short second

  • Added blood effects when getting hit

  • Added health bar for enemies

  • Removed friendly fire / damage

  • Removed destructible gate

  • Changed shield blocking - now when blocking it blocks 90% of damage and rest is taken to the hp.

  • Enemies should target player less often

  • Fixed ragdoll bug where bots would get stuck when moving through.

  • Adjusted damage for more balance

  • Bots should target eachother more frequently and not get stuck so much.

  • Bots will randomly pick a spot on the map and move to it, to avoid clustering.

Interface:

  • Added a minimap, now you can see objectives and enemies in real time

  • Added a scoreboard, track kills and score - Press and hold TAB

  • Added a spawn and overview map for conquest mode - now when you die you can press M to choose a new place to spawn at

  • Moved the player HUD around to make it more readable

  • Added shield durability bar to shield icon - now you can tell when your shield is getting destroyed

  • Removed flashing damage effect

  • Removed combat log

  • Removed objectives hud

  • Added a death screen when dying

  • Changed stamina bar, now it will drain and then restore quicker

  • Added FPS counter in settings menu

Graphics

  • Adjust graphics from day to night theme

  • Reduced volumetric fog as it was causing lag

  • Adjusted graphic settings and shadows for better performance

Known bugs:

  • Bots will sometimes not respawn or get stuck in their spawn area.

  • Bots will sometimes get stuck on walls, but they move again.

  • Bots will idle in areas, but they are still functioning. They are just set to walk to random places around the map.

  • Random blood when playing archer class.

Source

Steam News / 23 September 2023

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