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Steam News1 February 20265mo ago

Update 0.2.0

This update includes several bug fixes, as well as a new Quest system. Bug Fixes: Made it so higher tech raiders and traders are less likely to spawn with lower tech weapons and armour Fixed a bug where players in Germa

Full notes

Full MediAevi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions8 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Events
addedThis update includes several bug fixes, as well as a new Quest system.
changedMade it so higher tech raiders and traders are less likely to spawn with lower tech weapons and armour
fixedFixed a bug where players in Germany would have issues with items being spawned onto the map
fixedFixed a bug where wooden gates could not be dismantled
fixedFixed as bug where characters throwing a tantrum to insult people would not path to their victim
fixedFixed a bug where traders that spawned at the same time as an autosave was created would not path to the marketplace when that autosave was loaded

MediAevi changes

addedThis update includes several bug fixes, as well as a new Quest system.
changedMade it so higher tech raiders and traders are less likely to spawn with lower tech weapons and armour
fixedFixed a bug where players in Germany would have issues with items being spawned onto the map
fixedFixed a bug where wooden gates could not be dismantled
fixedFixed as bug where characters throwing a tantrum to insult people would not path to their victim

This update includes several bug fixes, as well as a new Quest system.

Bug Fixes:

  • Made it so higher tech raiders and traders are less likely to spawn with lower tech weapons and armour

  • Fixed a bug where players in Germany would have issues with items being spawned onto the map

  • Fixed a bug where wooden gates could not be dismantled

  • Fixed as bug where characters throwing a tantrum to insult people would not path to their victim

  • Fixed a bug where traders that spawned at the same time as an autosave was created would not path to the marketplace when that autosave was loaded

  • Fixed a bug where selecting a gold deposit would not show the deposit information

  • Modified rock filling algorithm in map generation to speed up map generation

Added Quests:

  • Quests will randomly generate when hostile enemies are knocked unconscious or when traders arrive

  • Quests will be added to the quest log (new button in the bottom left button panel)

  • They will show up as yellow flags on the world map, which can be clicked for information on that quest

Added quest expeditions:

  • Quest expeditions can be started by clicking a quest flag, and selecting the send expedition button (only if you are not already undergoing an expedition)

  • When the expedition reaches the quest location, the expedition map will be generated and the characters will move to the edge of the map

  • Characters on a quest are automatically enlisted, and can be ordered around as such

  • Once the quest is complete a notification will alert you, and the reward will drop on your settlement ext to the muster point

  • Returning to the world map will show an “end expedition” button, which when clicked will bring up the return menu where you can select characters and items to bring back

  • Clicking the return home button will destroy the expedition map and send the expedition party back to the settlement

  • When they arrive they will head for the muster point, and drop off any items they had with them

Source

Steam News / 1 February 2026

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