In this update2
Full notes
Full MECHBORN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
MECHBORN changes
Hey Pilots!
I’m Lucas, Lead Artist at Turtle Juice, and I’m excited to share our very first MECHBORN Dev Diary with you.
At Turtle Juice, our goal has always been to build the kind of games we love to play. MECHBORN is the result of years of experimentation and iteration, driven by our shared passion for deep strategy, bold art direction and giant mechs!
In this first dev diary, I’m joined by Ernani, our Lead Designer and Producer, to give you a closer look at how MECHBORN plays. We break down the game’s core systems including:
The Conveyor Belt card system
Pilots and their abilities
Modular mech types and parts
A glimpse of MECHBORN’s free-roaming exploration!
We also dive into the anime, games, and Greek mythology that helped shape MECHBORN’s world, art style, and gameplay.
And if you stick around to the end of the video, you’ll find out how you can get hands-on with MECHBORN yourself and help shape the game with your feedback. From Conveyor Belt combat to epic Kaiju battles, click below to watch our dev diary now!
Play Our Pre-Alpha Build On Itch.io!
Can’t wait until launch? You can play our Pre-Alpha build right now on Itch.io and get hands-on with MECHBORN today. We’d love to hear your feedback, it genuinely helps shape the game.
We’ve got plenty more to share soon, so consider joining our Discord to get access to:
Monthly dev newsletters
Community playtests
Competitions and more
We’d love to have you with us and can’t wait to talk all things MECHBORN with you!
Lucas, Turtle Juice
Itch.io -
https://turtle-juice.itch.io/mechborn
Discord -
X -
Bsky -
Source
Changelog.gg summarizes and formats this update. How we read updates.
