Full notes
Full Mechanophagia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Mechanophagia changes
We have made some updates to the public demo, based on all the feedback we have received since the Steam Fest:
Improved map appearance, with new details and a cloud layer.
Permanent upgrade screen redone
Various bug fixes
Rebalancing of the "Chargers" enemies: now they are a bit bigger, but their turning range when dashing is smaller, and they glow slightly before dashing, for better visual clarity.
Source
Changelog.gg summarizes and formats this update. How we read updates.
