Full notes
Full Mechanica update
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Repeated intro
Hey everyone, This update adds the new 'research system' - something I think will add a lot of progression and depth to the game. Now, to craft and build certain objects you must first 'research' them in the new research station. Research stations are powered by new items called 'science' - they come in three variants, blue, orange, and purple. Once you provide enough science to a research station and give it some time, it will unlock a certain 'research group'. Each research group contains certain items, for example, the 'advanced weapons' research group contains the electric baseball bat, nailgun, and EMP grenade.
What changed
- Gameplay
- Balance
- Fixes
Mechanica changes
Please note that research is disabled by default on all games created prior to this update. If you wish to enable it, it can be toggled on in the save game's options.
I think this is a great new addition and will add a proper sense of progression to the game, which it has previously lacked. I hope everyone enjoys it!
Additions
Added research system.
Added research station.
Added '/unlock' command. Type this command followed by the name of the research group you wish to unlock. Example: '/unlock advanced weapons'.
Added 'research
Added blue science.
Added orange science.
Added purple science.
Added research crystals.
Added research crystal sources - these can be harvested either by hand or with a pickaxe.
Added new 'research' and 'tools' categories to the crafting menu.
Changes
Reduced sand drill drilling time (180 -> 120 in-game minutes).
Reduce the chance of a tree dropping a stick when hit (35% -> 25%).
Removed the 'survival' crafting category and reorganized some objects.
Bug fixes
Fixed being to open the chat whilst typing in the programming menu.
Thanks for reading, have a great day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
