HomeGamesUpdatesPricingMethodology
Steam News10 April 20242y ago

Patch 1.518

Hello! The new patch primarily focuses on stability fixes and introduces a few new parts. Thank you for your ongoing feedback, which helps me improve the game.

Full notes

Full Mecha Knights: Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! The new patch primarily focuses on stability fixes and introduces a few new parts. Thank you for your ongoing feedback, which helps me improve the game.

What changed

0 fixes3 additions7 changes0 removals
  • Performance
  • Gameplay
  • Balance
addedHello! The new patch primarily focuses on stability fixes and introduces a few new parts. Thank you for your ongoing feedback, which helps me improve the game.
addedNew Parts:
changedBalance:
changedIncreased load for T3 Legs
changedIncreased blast radius and damage for MLL X-01 Ragnarok
changedOverall stability improvements

New Parts:

  • T3 Quad Lynn (Burst Hyper Velocity Gun)

  • T3 MGF-17B Leda Avenger (Torso)

  • T3 Renard G1 (Torso)

  • T3 Marsac X-4 Generator (Passive Module)

  • T3 Marsac X-4 Generator (Leg Equipment)

Balance:

  • Increased load for T3 Legs

  • Increased blast radius and damage for MLL X-01 Ragnarok

Fixes:

  • Overall stability improvements

  • Dialogue volume options not functioning properly

  • Mission 4 - random progression block

  • Raids code errors that could lead to potential crashes and performance drops

  • Shoulder Turret code errors that could lead to potential crashes and performance drops

  • Hangar optimization fixes

  • CH52AS4 Apache Escort misplaced tier

  • Desta B40 misplaced tier

  • Antioch Torsos to arms connections gap

  • Strike Meva firing rockets from all launchers

Added epilepsy warning

Source

Steam News / 10 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.