Full notes
Full Mecha Knights: Nightmare update
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Repeated intro
Hello Knights! Operation Ascalon DLC and Patch 1.5 launch this Friday. Here is a list of new content and improvements that come with it!
What changed
- Store
- Gameplay
- Maps
- Performance
- Balance
- UI and audio
Mecha Knights: Nightmare changes
Operation Ascalon DLC Expansion content:
Action-packed mini-campaign of 7 new missions set after the events of the main game, focused on defeating the southern swarm attacking the Suez Canal.
New Tier 3 parts:
55 New Mech Parts
42 New Weapons including Laser Cannons, Assault Rifles with attached grenade and rocket launchers, napalm grenades, Gatling guns, automatic howitzers, Beam Cannons, Flak Guns, Quad Cannons, and more
30 New Active and Passive Modules
15 New Equipment
Multiple New Enemy Types and Red Structures
Active Protection Systems
4 New Raid maps
Patch 1.5:
Airstrike and Missile strike Active Modules
Overall performance optimization
Max number of enemies in the field setting (up to 350). This setting affects both difficulty and performance.
NIGHTMARE waves in raids; past wave 15, there is a chance of a group of mini-bosses spawning
Mission difficulty settings
Battlegroup Upgrades
Allied Vehicles and Mechs Upgrades
Autosell feature - duplicate items are automatically sold after each mission
Loadout Screen in the Hangar
Minor Character Portraits
Reworked some 3D models
Mission Thumbnails on the campaign screen
New passive and active modules
Reworked weapon hit damage system - now sums up both point and area damage done by multiple projectiles
Save backups folder
Cloud Saves
Multiple bug fixes and small improvements
As you can see, there are a lot of new features and improvements that should bring you more fun, whether you decide to get the DLC or not. Have fun!
The DLC can be wishlisted here: https://store.steampowered.com/app/2500350
Source
Changelog.gg summarizes and formats this update. How we read updates.
