Update log
Full Mecha BREAK update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Balance
- Fixes
- Performance
- Gameplay
- Maps
Attention Pilots:
Mecha BREAK will undergo maintenance on December 5 at 12:00 AM (UTC+8) for approximately 8 hours (subject to extension). As thanks for your patience, all pilots will receive a Maintenance Supply Drop (1,000 Mission Tokens, not counted toward season totals). Log in within 14 days after the update to claim it via in-game mail.
This update introduces the first Season 2 Striker balance tweaks and fixes several weapon issues. Thanks for your support, pilots! Here's what's new:
#Strikers: Weapons#
General
Fixed an issue where attacks missed stationary locked-on targets.
Fixed an issue where reduced reload or cooldown times could be exploited by toggling operation near the end to achieve minimal reload or cooldown.
Fixed an issue where some Strikers became stuck after a downward slash, backward Evade, and Boost Attack combo.
Fixed a bug where, after Armor Purge, ALYSNES would automatically activate Airdrop Kit (Aux 3) and become unable to revert to Armored Form when captured by MIKILLJA's Sling Grappler in Chariot Form.
Fixed an issue where STELLARUS and NORNE couldn't use Optical Camouflage after exiting an Optical Camouflage Drone's range.
Fixed an issue where PANTHER and STELLARUS could execute downward slashes while Energy-depleted without consuming Energy.
Optimized weapon descriptions to align with actual performance.
SLM-144 HURRICANE
Decoy Drone (Sidearm) replaced with Complex Shield: Blocks frontal attacks, pausing Shield Regen while active. Release within 2 seconds to parry melee attacks and counter with a knockback shield bash.
Complex Shield Capacity: 40,000, Regen: 1,200/sec. Shield Bash: 13,000 Physical damage, 40m Knockback.
Turret Drone (Aux 2) adjusted:
Deploys a stationary decoy turret that absorbs fire, attacks nearby enemies, and intercepts missiles. Auto-recalls when out of range and self-destructs on melee hits, Immobilizing nearby attackers.
Deploy up to 3 Turret Drones simultaneously (15s reload per drone, 60,000 HP each).
Special Effects:
Decoy: Redirects enemy lock-on.
Immobilization: Disables enemy controls.
MHI-XT31 PINAKA
Increased Max HP from 37,000 to 40,000.
Increased Max Energy from 37,000 to 39,000.
Rapid Repair Grappler (Main Weapon): Repair rate increased from 3% to 5% HP/s. Instant 5% repair remains unchanged.
Splitter (Sidearm): Reload time reduced from 2.5s to 2s per shot.
Repair Drone (Aux 1): Max HP restoration increased from 10,000 to 15,000. Repair rate raised from 1.8%/s to 2%/s.
Emergency Support Drone (Aux 3): Added overload protection—force field gains brief invincibility when taking 15,000+ damage per second.
Cover Airdrop Kit (Aux 2): Fixed an issue where barriers floated on the water after a secondary drop.
SLM-M334F STEGO
Turret Form (Aux 2): Stasis field now extends upward and curves backward to block elevated attacks more effectively.
UBP-A04S PANTHER
Ground Energy Regen increased from 6,150 to 6,500/sec.
Reinforced Complex Shield: capacity increased from 26,000 to 30,000.
PGI-T27G STELLARUS
Max Energy increased from 33,000 to 34,000.
Energy Regen during depleted state increased from 32% to 38%.
Fluid Armor capacity increased from 34,000 to 37,000.
Fluid Armor Regen increased from 1,200/s to 1,300/s.
Assault Warblade (Sidearm): 8-hit combo damage increased from 3,500/3,500/3,500/3,500/3,500/3,500/3,500/7,500 to 4,200/4,200/4,200/4,200/4,200/4,200/4,200/9,000.
Sword Drone (Aux 3): Interference duration increased from 3s to 3.5s.
SLM-M143 INFERNO
Charged Splitters (Main and Side): Reload time reduced from 9s to 8s per shot.
UBP-D08E NORNE
Lock-on Range increased from 400m to 450m. Reticle Size increased from 350m to 400m.
Lock-on Time reduced from 0.4s to 0.25s. Sniper mode Lock-on Time for moving targets reduced from 1s to 0.75s.
Lock Reset Delay (Out of Range) increased from 0s to 0.3s.
Sniper Bow (Main Weapon): Charge time
Source
