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Steam News12 March 20263mo ago

Patch 0.3.0.3

It appears that the new Haven forces were a bit too enthusiastic about joining the fight. While I appreciate the energy, it was a bit much.

Full notes

Full Mech Havoc update

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What changed

1 fix1 addition8 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
addedIt appears that the new Haven forces were a bit too enthusiastic about joining the fight. While I appreciate the energy, it was a bit much.
changedEnforcers spawn a bit less often and now also drop Plasteel.
changedIncreased RIOT Plasteel reward
changedMore time is now allowed between reinforcement waves, giving players more breathing room.
changedA stricter cap is now enforced on wave spawn locations. For example, in the Field Research mission, you should now see a maximum of about 2 active reinforcement wave points at any given time.
changedThe system is now stricter about preventing reinforcements from spawning too close to the player.

Mech Havoc changes

addedIt appears that the new Haven forces were a bit too enthusiastic about joining the fight. While I appreciate the energy, it was a bit much.
changedEnforcers spawn a bit less often and now also drop Plasteel.
changedIncreased RIOT Plasteel reward
changedMore time is now allowed between reinforcement waves, giving players more breathing room.
changedA stricter cap is now enforced on wave spawn locations. For example, in the Field Research mission, you should now see a maximum of about 2 active reinforcement wave points at any given time.

It appears that the new Haven forces were a bit too enthusiastic about joining the fight. While I appreciate the energy, it was a bit much.

Enemy Changes Haven Changes

  • Enforcers spawn a bit less often and now also drop Plasteel.

  • Armed Response now spawns less often and begins appearing 1 threat level later.

  • Increased RIOT Plasteel reward

  • Cruiser now drops Plasteel

Reinforcement System Changes

  • More time is now allowed between reinforcement waves, giving players more breathing room.

  • A stricter cap is now enforced on wave spawn locations. For example, in the Field Research mission, you should now see a maximum of about 2 active reinforcement wave points at any given time.

  • The system is now stricter about preventing reinforcements from spawning too close to the player.

Balance Changes RG-Buzzsaw

  • Magazine size: 250 > 400

  • Damage: 7 > 6

RG-1

  • Reload Time: 3 > 2

Bug Fixes

  • Fixed an issue where modded hover vehicles became uncontrollable when tank controls were enabled for mechs.

Source

Steam News / 12 March 2026

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