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Steam News27 February 20264mo ago

Early Look at Modular Mayhem

>> Hello Operator MidDev here to share with you some info on Mech Havoc's first major update!

In this update3

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What changed

0 fixes4 additions1 change0 removals
  • Balance
  • Gameplay
addedModular MayhemA big new addition in this update is the new Equipment Module System that adds new ways to customize your vehicle builds . Alongside your weapon selection, you’ll be able to equip modules to tweak things like health, reload speed, radar range and more. Modules have weight, making your vehicle heavier or lighter depending on your build.
changedModular MayhemI’ve got a lot of ideas for expanding this system further, so I’m looking forward to your feedback (and inevitable balance discussions) once you get your hands on it!
addedA New Threat ArrivesThis update also introduces a new HIVE sub-faction: Haven .
addedNew WeaponryLike any good major update, Modular Mayhem adds rotary guns, along with a nice selection of other new weapons.
addedNew WeaponryShred lighter enemies with the new RG-Buzzsaw medium-sized rotary gun. Or shock their systems with EMP damage using the experimental Shocker. If you prefer something more traditional, you can also look forward to the large Combat Cannon and the Hedgehog rocket artillery.

Mech Havoc changes

addedA big new addition in this update is the new Equipment Module System that adds new ways to customize your vehicle builds . Alongside your weapon selection, you’ll be able to equip modules to tweak things like health, reload speed, radar range and more. Modules have weight, making your vehicle heavier or lighter depending on your build.
changedI’ve got a lot of ideas for expanding this system further, so I’m looking forward to your feedback (and inevitable balance discussions) once you get your hands on it!
addedThis update also introduces a new HIVE sub-faction: Haven .
addedLike any good major update, Modular Mayhem adds rotary guns, along with a nice selection of other new weapons.
addedShred lighter enemies with the new RG-Buzzsaw medium-sized rotary gun. Or shock their systems with EMP damage using the experimental Shocker. If you prefer something more traditional, you can also look forward to the large Combat Cannon and the Hedgehog rocket artillery.
>> Hello Operator

MidDev here to share with you some info on Mech Havoc's first major update!

After several content updates, I’ve been working on the first major update for the game, and I’m excited to finally show what I’ve been building.

Modular Mayhem

A big new addition in this update is the new Equipment Module System that adds new ways to customize your vehicle builds. Alongside your weapon selection, you’ll be able to equip modules to tweak things like health, reload speed, radar range and more. Modules have weight, making your vehicle heavier or lighter depending on your build.

I’ve got a lot of ideas for expanding this system further, so I’m looking forward to your feedback (and inevitable balance discussions) once you get your hands on it!

A New Threat Arrives

This update also introduces a new HIVE sub-faction: Haven.

These units are built from reverse-engineered Mega City Police Force equipment. They're more advanced and better equipped than their Industrial counterparts, making use of hover drones, anti-projectile systems, and guided missiles.

New Weaponry

Like any good major update, Modular Mayhem adds rotary guns, along with a nice selection of other new weapons.

Shred lighter enemies with the new RG-Buzzsaw medium-sized rotary gun. Or shock their systems with EMP damage using the experimental Shocker. If you prefer something more traditional, you can also look forward to the large Combat Cannon and the Hedgehog rocket artillery.

You can expect this update to drop in the first half of March.

>> See you on the battlefield!

Source

Steam News / 27 February 2026

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