In this update3
Full notes
Full Mech Havoc update
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What changed
- Balance
- Gameplay
Mech Havoc changes
>> Hello Operator
MidDev here to share with you some info on Mech Havoc's first major update!
After several content updates, I’ve been working on the first major update for the game, and I’m excited to finally show what I’ve been building.
Modular Mayhem
A big new addition in this update is the new Equipment Module System that adds new ways to customize your vehicle builds. Alongside your weapon selection, you’ll be able to equip modules to tweak things like health, reload speed, radar range and more. Modules have weight, making your vehicle heavier or lighter depending on your build.
I’ve got a lot of ideas for expanding this system further, so I’m looking forward to your feedback (and inevitable balance discussions) once you get your hands on it!
A New Threat Arrives
This update also introduces a new HIVE sub-faction: Haven.
These units are built from reverse-engineered Mega City Police Force equipment. They're more advanced and better equipped than their Industrial counterparts, making use of hover drones, anti-projectile systems, and guided missiles.
New Weaponry
Like any good major update, Modular Mayhem adds rotary guns, along with a nice selection of other new weapons.
Shred lighter enemies with the new RG-Buzzsaw medium-sized rotary gun. Or shock their systems with EMP damage using the experimental Shocker. If you prefer something more traditional, you can also look forward to the large Combat Cannon and the Hedgehog rocket artillery.
You can expect this update to drop in the first half of March.
>> See you on the battlefield!
Source
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