What changed
2 fixes0 additions0 changes0 removals
fixedModding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available. This is done by inserting "parentUnlockId": "modNode:[moddedVehicleID]", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available. You should add "parentUnlockId": "modNode:Badger-ex", to the vehicle.json file.
fixedOther ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket
Mech Havoc changes
fixedModding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available. This is done by inserting "parentUnlockId": "modNode:[moddedVehicleID]", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available. You should add "parentUnlockId": "modNode:Badger-ex", to the vehicle.json file.
fixedOther ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket
Modding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available.
This is done by inserting "parentUnlockId"
"modNode:[moddedVehicleID]", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available.
You should add "parentUnlockId"
"modNode:Badger-ex", to the vehicle.json file.
Other ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket