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Steam News7 January 20265mo ago

Patch 0.2.4.1

Modding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size.

Full notes

Full Mech Havoc update

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What changed

2 fixes0 additions0 changes0 removals
  • Fixes
fixedModding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available. This is done by inserting "parentUnlockId": "modNode:[moddedVehicleID]", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available. You should add "parentUnlockId": "modNode:Badger-ex", to the vehicle.json file.
fixedOther ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket

Mech Havoc changes

fixedModding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available. This is done by inserting "parentUnlockId": "modNode:[moddedVehicleID]", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available. You should add "parentUnlockId": "modNode:Badger-ex", to the vehicle.json file.
fixedOther ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket

Modding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint. ⦁ Can now set another unlock as a prerequisite before becoming available.

This is done by inserting "parentUnlockId"

"modNode:[moddedVehicleID]", below the id field. As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available.

You should add "parentUnlockId"

"modNode:Badger-ex", to the vehicle.json file.

Other ⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket

Source

Steam News / 7 January 2026

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