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Steam News11 August 20232y ago

Update 60

Hello! Thank you for playing the game and leaving your feedback. Here is the changelog for August 2023: I:\Interface Added a mouse icon underneath the arrow in the end-of-day stats menu Dispose of end-of-day information

Full notes

Full Mech Engineer update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hello! Thank you for playing the game and leaving your feedback.

What changed

0 fixes6 additions29 changes2 removals
  • UI and audio
  • Balance
  • Maps
  • Gameplay
addedI :\InterfaceAdded a mouse icon underneath the arrow in the end-of-day stats menu
changedI :\InterfaceDispose of end-of-day information reports by right-clicking on them
changedI :\InterfaceCompare the number of AUX mech modules between mechs when you select a mech in the Production menu
changedI :\InterfaceMiddle mouse click a mech in Engineering or in the Hangar to bring up a detailed information report about the model, such as reload times for each ammo type on the mech (right click to dispose of the report)
changedI :\InterfaceEnjoy a scrunching up sound when disposing of information reports
addedI :\InterfaceAdded a picture of a drill to page 32 of the base manual
Reload time modifier for mech model "Holo"42Reload time modifier for mech model "Holo" decreased, bufffire damage reduction per point of enemy armor5%10%fire damage reduction per point of enemy armor increased, buffBonus effect from District 15 on the number of engineers per day32Bonus effect from District 15 on the number of engineers per day decreased, nerf

Here is the changelog for August 2023:

I:\Interface

  • Added a mouse icon underneath the arrow in the end-of-day stats menu

  • Dispose of end-of-day information reports by right-clicking on them

  • Compare the number of AUX mech modules between mechs when you select a mech in the Production menu

  • Middle mouse click a mech in Engineering or in the Hangar to bring up a detailed information report about the model, such as reload times for each ammo type on the mech (right click to dispose of the report)

  • Enjoy a scrunching up sound when disposing of information reports

  • Added a picture of a drill to page 32 of the base manual

  • Added monster icons for Brucus and Ovum to the bestiary

  • The descriptions for research nodes DRONE, CYBORGIZATION and ATOMIC BOMB have been changed to better describe their mechanics

  • Base manual has been updated to include information not previously mentioned, more specifically: mechs will not shoot through allies, power circuits raising the base reactor temperature for mechs, how mech evasion and stability works, and fire rate reduction during melee attacks

  • Changed the order in which additional mech menus are mentioned in the manual to match the sequence in the UI

  • District descriptions have been updated to fix some grammatical errors

  • Plus sign at the top left of a weapon module in the weapon list will show you if it has unspent points

  • See the current mod installed in weapons when they are inside a mech on the construction table, without removing them from the mech

B:\Balance

  • /// Buffs

  • Counter rocket module will add some kinetic ammunition

  • Sagittarius attack range has been doubled

  • Mechs will dig walls at twice the speed when the battle speed is also doubled

  • Reduced toxin sprayer research time from 20 days to 5 days

  • Fire pools created by the flamethrower have the weapon's initial damage instead of its end damage

  • Reload time modifier for mech model "Holo" reduced from 4 to 2

  • Increased the speed and duration of energy spheres from Colubra in infested map cells

  • Decreased the lifetime decay rate of enemy kinetic projectiles

  • Tripled the number of underwater currents

  • /// Nerfs

  • Increased flamethrower research time from 2 days to 5 days

  • Lowered the initial amount of armor layers

  • Removed endgame armor from the starting item pool

  • Fire weapon module will create fire pools with 20% less damage

  • increased fire damage reduction per point of enemy armor from 5% to 10%

  • Added damage reduction for underwater fire created by the fire weapon module

  • Reduced the starting number of engineers by 30%

  • Projectiles from weapons without a slow module will cause a slow debuff at 20% less effectiveness

  • Operarius armor and health is tripled in infested areas instead of quadrupled

  • Additional reactor overcharge module multiplies overheat time debuff instead of stacking the debuff, which will greatly increase it the more you have it

  • Bonus effect from District 15 on the number of engineers per day lowered from 3 to 2

E:\Engineering

  • REACTOR OVERCHARGE research node moved to the beginning of the research tree - the additional reactor overcharge module can be accessed by all reactors after research is complete

  • Set specific min/max engagement distances for each enemy type via the new menu to the right of the construction table when a weapon is placed there. For example, this will allow you to completely stop mechs from firing at

Source

Steam News / 11 August 2023

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