Full notes
Full Mech Engineer update
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What changed
- UI and audio
- Balance
- Performance
- Maps
- Gameplay
Here is the changelog for June 2023:
I:\Interface
Environmental icons have been added to the temperature slider in the mech test chamber to better understand performance in those conditions
A new tutorial window will appear when accessing the pilot's menu for the first time
Your mouse cursor's position is now highlighted as well as any relevant elements, such as when assembling a mech via the construction table
The dropdown animation for the base manual and bestiary has been given a speed boost
With the second tutorial switch enabled from the game's main menu, tooltips will now appear on some interface elements on mouseover. Such elements currently include the construction table for mechs and reactors in Engineering, a few tooltips in Production, and the city district upgrade menu.
A description for ammo distribution has been added to the armor menu
B:\Balance
/// Buffs
Increased the influence of the pilot's C.B.S. skill on a mech's stability regeneration in battle by five times
Increased mech stability regeneration by 25%
/// Nerfs
Doubled the rate of oxygen loss that can occur during underwater battles
Reduced the movement speed bonus from stability regeneration by five times
E:\Engineering
Test mechs faster - reactors now start at 50% of the reactor temperature in the test chamber
The armor menu for mechs can now use the save/load punchcard system and can remember melee, self-destruct and energy shield parameters
The formula for mech stability regeneration rate has been changed slightly - the regen is now affected by a percentage of its lack of stability. In addition, all mechs start recovering stability from zero at roughly the same speed.
- The evasion module has been reworkedstability regeneration has been buffed while the weight and armor penalties have been removed
H:\Hangar
Pilots can now add random toys to their cockpits at a 0.1% chance every day
Enjoy the wiggling effect for toys and medals when holding pilot cards with the mouse
Several changes have been made to the enemy's biomass economy
A red sword appears on the world map only when infested cells accumulate a huge amount of biomass and have noninfested cells near them
A red sword will search for the cell with the lowest biomass without infestation and move toward it
Map cells with infestation give a 5x increase to biomass growth
Standard biomass growth in labyrinths has been reduced by 50%
Ovums will now give a biomass growth
The random infestation spread at the start of the game has been removed
A golden sword moves randomly only if there are no red sword bosses in 12 cells close
C:\Combat
Order your mechs to take tactical paths you have drawn by pressing and holding RMB on the battle screen while paused. Mechs that have a melee ability will dig through walls if ordered along these paths.
Prevent any weapon from shooting by clicking on the weapon icon in the mech's card. You can also see which icon holds which weapon with a small popup after the mouse hovers over it.
Research the new flechette ammunition node in the research tree to more effectively use kinetic weapons underwater
Fully repairing a mech hull via drones in battle will now stop oxygen loss
Knock back small bugs with the mech melee option
Blocking an enemy melee attack with the melee option now returns 15% stability
Source
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